Comments (1)
Great feedback on https://tezos-dev.slack.com/archives/C04JEV96Q2H/p1682035019596739
Here is a suggested workflow to use the RMC Readme without any UPM dependency on RMC libraries.
Steps
- Update the contents of the readme.asset to the desired text layout. Do this only if needed (it may be good as is). Once happy with it, move to the next step
- Ensure the readme.asset displays automatically when the project first opens, that the readme.asset renders properly in the inspector window, and that the Unity top menu functions properly to pen the Readme.asset. This is existing, expected behavior.
- Copy the readme.asset and source files to the Tezos SDK package. Thus no dependency on any RMC-library is needed.
- Ensure (again, now in the package) the readme.asset displays automatically when the project first opens, that the readme.asset renders properly in the inspector window, and that the Unity top menu functions properly to pen the Readme.asset. This is existing, expected behavior.
- Create a new unity project. Import the Tezos SDK package.
- Ensure (again, now in the new project) the readme.asset displays automatically when the project first opens, that the readme.asset renders properly in the inspector window, and that the Unity top menu functions properly to pen the Readme.asset. This is existing, expected behavior.
from tezos-unity-sdk.
Related Issues (20)
- Add transfer, deploy and mint features on FA2 token contract
- Newtonsoft dependency missing on IOS HOT 4
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- [WebGL] MichelinePrim serialization is not working properly on WebGL HOT 1
- Unable to find a constructor to use for type MatrixServerVersionsResponse HOT 2
- Feature: Contract Generator Tool for Custom Smart Contracts
- Game items transfer not working
- Error: Standalone IL2CPP build fails HOT 2
- Close Beacon database connections before app exit;
- Hande `GetOperationStatus` API method error case
- Add Beacon timeout callback for cases when the wallet doesn't respond HOT 2
- Render FA2 tokens on Demo example sample
- Undefined symbol errors when building to iOS
- WebGL staging during development [question] HOT 2
- Get coins not working in sample game HOT 1
- Feature: Store configuration in a ScriptableObject HOT 1
- 3.0.0: Broken in LinuxEditor HOT 1
- Silent Wallet Connection? HOT 4
- [TEST] Beacon login not working HOT 3
- There is no "Reject" event handler in SDK when payload is not signed from wallet HOT 1
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