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SamuelAsherRivello avatar SamuelAsherRivello commented on August 21, 2024 1

Great feedback on https://tezos-dev.slack.com/archives/C04JEV96Q2H/p1682035019596739

Here is a suggested workflow to use the RMC Readme without any UPM dependency on RMC libraries.

Steps

  1. Open the https://github.com/trilitech/internal-unity-readme-demo
  • Update the contents of the readme.asset to the desired text layout. Do this only if needed (it may be good as is). Once happy with it, move to the next step
  • Ensure the readme.asset displays automatically when the project first opens, that the readme.asset renders properly in the inspector window, and that the Unity top menu functions properly to pen the Readme.asset. This is existing, expected behavior.
  1. Copy the readme.asset and source files to the Tezos SDK package. Thus no dependency on any RMC-library is needed.
  • Ensure (again, now in the package) the readme.asset displays automatically when the project first opens, that the readme.asset renders properly in the inspector window, and that the Unity top menu functions properly to pen the Readme.asset. This is existing, expected behavior.
  1. Create a new unity project. Import the Tezos SDK package.
  • Ensure (again, now in the new project) the readme.asset displays automatically when the project first opens, that the readme.asset renders properly in the inspector window, and that the Unity top menu functions properly to pen the Readme.asset. This is existing, expected behavior.

from tezos-unity-sdk.

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