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Add postprocessing about trois HOT 8 OPEN

troisjs avatar troisjs commented on May 14, 2024 2
Add postprocessing

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Comments (8)

SaFrMo avatar SaFrMo commented on May 14, 2024 2

This is fantastic! I've been very busy lately but will definitely take a look when I get a moment again - thanks for digging into this @klevron !

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klevron avatar klevron commented on May 14, 2024 1

I merge the PR now but will be improved later :)

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SaFrMo avatar SaFrMo commented on May 14, 2024

Update - this is going well so far, I was able to implement a couple postprocessing effects successfully and am working on some different scenarios to make sure things are working well. PR hopefully by the start of next week!

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SaFrMo avatar SaFrMo commented on May 14, 2024

@klevron While working on this, I'm finding that it'd be useful to run three.init in the Renderer's setup function rather than mounted. There are a few questions I haven't solved yet, like getting info from child components, but before I get too far into those I want to make sure this isn't a path you've already decided against. Let me know if that's the case or if you have any other thoughts on that direction - thanks!

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klevron avatar klevron commented on May 14, 2024

We need a canvas element to init WebGLRenderer, that's why it is done in mounted(). Could you use three.onAfterInit() (this will maybe moved to renderer comp soon) ? What kind of child elements do you need access to ?

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SaFrMo avatar SaFrMo commented on May 14, 2024

onAfterInit is a good thought, I'll try that! I needed access to the scene and camera since trying to do three.init in setup was throwing "Missing Scene" and "Missing Camera" errors, but this should be a good fix for now. Thanks!

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klevron avatar klevron commented on May 14, 2024

Made a branch : https://github.com/troisjs/trois/tree/vanruesc/postprocessing

PR : #53

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klevron avatar klevron commented on May 14, 2024

Example of dof effect, already tried last year but it's easier with troisjs :)
image

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