Comments (8)
This is fantastic! I've been very busy lately but will definitely take a look when I get a moment again - thanks for digging into this @klevron !
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I merge the PR now but will be improved later :)
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Update - this is going well so far, I was able to implement a couple postprocessing
effects successfully and am working on some different scenarios to make sure things are working well. PR hopefully by the start of next week!
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@klevron While working on this, I'm finding that it'd be useful to run three.init in the Renderer's setup
function rather than mounted
. There are a few questions I haven't solved yet, like getting info from child components, but before I get too far into those I want to make sure this isn't a path you've already decided against. Let me know if that's the case or if you have any other thoughts on that direction - thanks!
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We need a canvas element to init WebGLRenderer, that's why it is done in mounted()
. Could you use three.onAfterInit()
(this will maybe moved to renderer comp soon) ? What kind of child elements do you need access to ?
from trois.
onAfterInit
is a good thought, I'll try that! I needed access to the scene and camera since trying to do three.init
in setup was throwing "Missing Scene" and "Missing Camera" errors, but this should be a good fix for now. Thanks!
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Made a branch : https://github.com/troisjs/trois/tree/vanruesc/postprocessing
PR : #53
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Example of dof effect, already tried last year but it's easier with troisjs :)
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Related Issues (20)
- Project status ? HOT 2
- typo: radiusSegments should be radialSegments
- how can i use lil-gui with trois.js?
- Renderer's resize funtion seems not to work when inside a flex-item? HOT 1
- How can we access and use delta of the renderer component? HOT 1
- Metalness => model.traverse is not a function HOT 2
- Is There a way to add an HDRI image as sky for better light? HOT 1
- why canvas is blank even tho the renderer works as expected?
- Performance with large number of geometries
- JSON loader?
- THREEJS. 0.149.0 brake TROISJS HOT 3
- Is PointMaterial fully supported? HOT 2
- DRACOLOADER.js how to extend the troidjs Loader HOT 1
- stopPropagation in events
- How to draw lines in troisjs, and how to use it with three.js? Thanks!
- umd version
- how to drag any model without TransformControls
- Can it keep up with frequent feature updates to Threejs? HOT 2
- How to use trois with CSS3DRenderer? HOT 1
- Your test.glb file works perfectly. However, I only get a black screen with my own glb files HOT 1
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