Comments (2)
Would there be any way to have a "provenly public" message exchange? If each response has a chance of being observed by a third party, who could act as a witness, then players couldn't blame each others about not receiving a message. If a player claims that the other player is pretending not to receive/see the message, he could call a random witness and the faulty player would have their deposit slashed and distributed.
from dispute-resolution-layer.
@PhABC something like that would be nice. Sounds a lot like a consensus or a blockchain 😉 Possibly something that had the properties we needed but not a full blockchain.
Maybe Plasma, sidechains??? Idk, just throwing things out there.
I had some ideas around using the task giver as a third party. EX: Solver sends message to both task giver and verifier. But that is definitely subject to sybil attacks/collusion. And I'm afraid wouldn't make a verifier not try to claim fraud each round anyways.
The problem requires some kind of other protocol besides Truebit.
from dispute-resolution-layer.
Related Issues (17)
- Define dispute resolution layer interface
- [WIP] Dispute Resolution Interface Spec
- Fix performStepVerification
- Fix awkward double query at finalStep
- Batch query/response
- Test performStepVerification on lowest steps (0 - 1)
- Test performStepVerification on intermediate steps
- Move Ordered Merkle Tree to Open Zeppelin HOT 3
- Research efficiency of different merkle trees HOT 1
- Implement SimpleHasherVM
- Develop client + tests for verification game
- Client Block Reorg tolerance
- Client Caching Solution + Shutdown Tolerance
- Dynamic Byte array for IComputationLayer
- Setup Travis HOT 1
- Contracts don't implement interfaces :(
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from dispute-resolution-layer.