Comments (1)
It's gonna be too annoying during ball penetration phase (when a point is scored every frame).
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Related Issues (20)
- there is no "Game Over" sign in the Game Over state
- draw_frame should be the only timer handler
- Comparing binary size before and after changes is tedious
- No spicy gif animation in the README
- It's not clear how to run the project in VirtualBox HOT 2
- Running the game in DOSBOX in browser HOT 1
- Background and foreground colors of score_sign don't fit the game HOT 2
- the score sign is flickering in Game Over state HOT 1
- initial_game_state should be probably initialized using istruc mechanism
- Ball always moves by the same trajectory
- Restart by pressing any key in Game Over state is inconvenient
- Event loop should probably use hlt instruction
- No way to restart the game in running state HOT 1
- Can we get rid of Score sign and just make our atoi to display character directly on the screen
- It is hard to go anywhere beyond 80 points HOT 1
- Ball catching mechanics looks like bug
- User friendly quick start
- Bootable USB stick creation is not documented for Windows HOT 2
- Exiting problem
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from pinpog.