Comments (8)
Oh, interesting. This looks like MSVC, is that correct?
I never actually tested the MSVC build of the editor, so there may be some issues that are not present with other compilers. I'll try to get a Windows build of Qt going and will have a look on the weekend. In the meantime, you can try reconfiguring without Qt, since the rest of the renderer should hopefully work fine (although it's CLI only then).
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Yes it is the ms vs 2013 community ed.
do you have any scene in json? could not find any, and am not sure what is the format needed s oI can write my own..
tx.
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data/materialtest/materialtest.json contains a simple example scene with the Tungsten material test ball. There is unfortunately no documentation yet, but uploading more example scenes is a good idea. I will put it on the list and hopefully prepare some scenes on the weekend.
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was able to run Tungsten with the materialtest, it took 17 mins(older mac2011 running bootcamp...)
will try this weekend my home machine. but it's really nice!
let me know about the editor...
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Hi,
I fixed the editor to compile with MSVC. I was only able to test with a 32bit build of Qt, but hopefully 64bit will now compile as well. Let me know whether that fixes it for you.
I also started adding a few example scenes to data/example-scenes
(more to come, hopefully).
The image you linked looks correct, but the runtime is a bit concerning - the material test should normally take about 20 seconds to render. Did you render with a debug build by any chance?
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will give it a try today, for the editor.
tx for the examples.
and yes, I run it in debug mode. so it's fine, plus it's older machine(radeon HD 6490M 256mb gram)
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Hi,
so I had to complie in win32, I get this if win64
Error 42 error LNK1112: module machine type 'X86' conflicts with target machine type 'x64' C:\Users\jpetrovic\Downloads\tungsten-master\tungsten-master\vstudio\QtOpenGLd4.lib(QtOpenGLd4.dll) editor
could not test the editor yet, since it's asking me for a bunch of dlls...the glew and qt dlls...
but it compiles so that is good.
thank you.
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It seems like the original issue is resolved. Let me know if you want to reopen.
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Related Issues (20)
- macOS build instructions HOT 2
- Question about sampleM in HairBCSDF
- editor.exe demands qt platform on windows HOT 1
- Radiance scaling due to solid angle compression for light transmission HOT 2
- fixed
- Rendering "Moana Island Scene" HOT 1
- Relative mean square error HOT 1
- Rotation matrix formula inconsistency? HOT 2
- build error core.lib HOT 2
- How to get EXR image. HOT 3
- Example scene with .vdb file HOT 2
- Far slower than the binary version HOT 1
- Debug/core.lib HOT 1
- About “seed” parameter in script tungsten.exe HOT 2
- About render elments . HOT 1
- Editor randomly crashes on macOS HOT 2
- Cannot Compile Master on Windows
- Why do output buffers contain noises? HOT 1
- the default far plane, near plane, and clip coordinates HOT 2
- About customizing ray directions
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