Comments (5)
Hi,
The museum scene in Header.jpg is not publicly available at this point. It also predates much of the renderer, and the scene file is no longer compatible.
Cheers,
Benedikt
from tungsten.
What about some of the other test scenes in your report (e.g. the blender scenes?)?
Thanks
from tungsten.
Some example scenes are in the repo - the material test ball from the report is in data/materialtest/materialtest.json
, and there are a few other scenes in data/example-scenes
. I'm currently working on releasing a few more example scenes to better demonstrate different features of the renderer, but this might take a while (holidays :) ).
from tungsten.
Is there any clear method or technique for exporting for blender and reproducing some of your other results from your report? I tried the blender-tungsten plugin and the lighting seems to always get garbled in the translation and produce an unusable white/black noise scene.
from tungsten.
I usually export to OBJ and then use obj2json to generate a Tungsten scene from that. Then I setup lighting and materials using the scene editor.
I'm not involved with the blender-tungsten plugin, but I believe it hasn't been updated in a while and may no longer be compatible with the scene format.
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Related Issues (20)
- macOS build instructions HOT 2
- Question about sampleM in HairBCSDF
- editor.exe demands qt platform on windows HOT 1
- Radiance scaling due to solid angle compression for light transmission HOT 2
- fixed
- Rendering "Moana Island Scene" HOT 1
- Relative mean square error HOT 1
- Rotation matrix formula inconsistency? HOT 2
- build error core.lib HOT 2
- How to get EXR image. HOT 3
- Example scene with .vdb file HOT 2
- Far slower than the binary version HOT 1
- Debug/core.lib HOT 1
- About “seed” parameter in script tungsten.exe HOT 2
- About render elments . HOT 1
- Editor randomly crashes on macOS HOT 2
- Cannot Compile Master on Windows
- Why do output buffers contain noises? HOT 1
- the default far plane, near plane, and clip coordinates HOT 2
- About customizing ray directions
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