Comments (1)
FOV is currently a bit odd in tungsten. In theory it should be horizontal FOV, but as you mentioned that's not true for all resolutions.
I'll investigate and try to figure out the best solution. Thanks for reporting this!
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Related Issues (20)
- Question about sampleM in HairBCSDF
- editor.exe demands qt platform on windows HOT 1
- Radiance scaling due to solid angle compression for light transmission HOT 2
- fixed
- Rendering "Moana Island Scene" HOT 1
- Relative mean square error HOT 1
- Rotation matrix formula inconsistency? HOT 2
- build error core.lib HOT 2
- How to get EXR image. HOT 3
- Example scene with .vdb file HOT 2
- Far slower than the binary version HOT 1
- Debug/core.lib HOT 1
- About “seed” parameter in script tungsten.exe HOT 2
- About render elments . HOT 1
- Editor randomly crashes on macOS HOT 2
- Cannot Compile Master on Windows
- Why do output buffers contain noises? HOT 1
- the default far plane, near plane, and clip coordinates HOT 2
- About customizing ray directions
- How to cite this renderer? HOT 2
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