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Nubbie avatar Nubbie commented on August 11, 2024 1

Added in v3.1.7 - "Added UI scaling options to the Video settings tab. Character sheet, HP/MP bars, hotbar, inventory, skills sidebar, and chat log can now be scaled via the settings menu."
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@addictgamer It's a neat way to categorize and publicly display the workflow of bigger projects the game might have, like refractoring the game code or implement a DLC :)
You can look at how some other projects are using it like in Github/OpenRCT2 (know Im ~2 years late)

from barony.

addictgamer avatar addictgamer commented on August 11, 2024

GUI scaling (not limited to the HUD) is definitely on the list of things to do. Unfortunately, it's not that simple to implement -- the GUI code is probably some of the ugliest and most disorderly code in the codebase.

That said, it's totally still do-able. Organizing & breaking down this project (throwing up issues) is a good idea. I'll start looking into it.

from barony.

addictgamer avatar addictgamer commented on August 11, 2024

I'm considering how to best organize this endeavor and which of Github's facilities I can and should utilize.

Is anybody familiar with the new "projects" feature of Github? From the little I've played around with it, it looks like a nifty tool.

from barony.

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