Comments (4)
https://codepen.io/humodz/pen/YzgEpXG
When the red ball reaches the end of the animation, on both directions, it blinks to the opposite side for a split second
from tween.js.
Hello, can you provide a link to the codepen containing the complete demo?
from tween.js.
As a workaround until it's fixed, we can call TWEEN.update twice, like so:
requestAnimationFrame(function animate(time) {
requestAnimationFrame(animate);
TWEEN.update(time);
TWEEN.update(time);
});
This twill trigger callbacks twice which is a bummer, but at least the weird jump goes away
Another workaround would be to generate an yoyo-ified easing function, like as follows:
function yoyo(f) {
return t => {
if (t < 0.5) {
return f(2 * t);
} else {
return 1 - f(2 * (t - 0.5));
}
}
}
new TWEEN.Tween({ x: 0 })
.to({ x: 200 }, 2000 * 2) // duration needs to be doubled
.repeat(Infinity)
//.yoyo(true)
.easing(yoyo(t => TWEEN.Easing.Cubic.InOut(t)))
The only gotcha is that the duration of the tween needs to be doubled, because now a single iteration does both the forward and backward movement.
from tween.js.
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