Comments (3)
No problem ;)
These are indeed sound files, BFSAR stands for Binary caFe Sound ARchive, it's an archive format used to store sound files, already in WiiU games. 3DSkit already has partial support for BCSAR, the 3DS equivalent.
The BKSND is probably some kind of sound effect, with the K being something in the Switch's code name, like CTR for 3DS and F for Cafe in WiiU.
I'll try to take a look as soon as I can ^^
from 3dskit.
I searched through the NXSDK (I rememberd I still had it) with a grep program, but there seems to not even a single reference to a bksnd
file while bfsar
has over 200 references.
Edit: I'll search through a newer sdk version
from 3dskit.
Ok, BFSAR has a structure similar to BCSAR. On the other hand, BKSND files look very weird, I can assure that it is not basic audio data, as it contains many strings everywhere in the file. Maybe some kind of "table", or "script", or a sequence like MIDI, but I don't see why they wouldn't use FSEQ files as usual. I don't know for the moment.
I didn't found anything about this format elsewhere, except two random firmware updates reports on switchbrew, so I'll try to do that myself.
from 3dskit.
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