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Access to a clock counter about chiseltest HOT 4 CLOSED

ucb-bar avatar ucb-bar commented on May 26, 2024
Access to a clock counter

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Comments (4)

ducky64 avatar ducky64 commented on May 26, 2024

So under the current single-clock semantics, such a counter is fairly straightforward, but under multiclock semantics with some notion of simulator time, it might become less clear.

For those, I was thinking:

  • Probably have a way to inspect simulator time, defined in seconds
  • Maybe have a way to count rising edges of clocks since the beginning of simulation, though this will need a treadle API (@chick ?) since not all clocks are necessarily under the user's control and testers2 may not be able to track everything. Note that we currently only track clocks that we know about (threads are blocked on), so rising-edges-since-beginning-of-simulation, while intuitive, might not be practical to implement. An alternative might be to have a ClockCounter / etc construct that you declare, and it tracks the number of rising edges since instantiation, but it'd be another special construct...

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edwardcwang avatar edwardcwang commented on May 26, 2024

Seems like the best way would be a per-clock API/object instantiated by the user...

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schoeberl avatar schoeberl commented on May 26, 2024

Yes, just per clock should do it. Something like: dut.clock().ticks()

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schoeberl avatar schoeberl commented on May 26, 2024

Continue the discussion here: about ticks under reset: start counting after reset is released. Just like you would have a hardware counter:

cnt = RegInit(0.U(32.W))
cnt := cnt + 1.U

That's what I do as workaround.

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