Comments (19)
the patching system for riot requests lots of small byte ranges. This means that your client will behave very strangely through the cache. You will see it do nothing for a while, at this time the cache is fetching all the 1m slices that those byte ranges relate to. Then you will see it spike to max as it hands back a chunk at max speed. In the worst case you have many small byte ranges all in different slices. Its not something we think we can do anything about but perhaps @v3n can shed some light?
from cache-domains.
Noticing the same issue with lol, assuming its a riot issue as the launcher is deciding that their is no connection to the servers and ending the connection (error 004 patching failed). The launcher will then restart the download for a few seconds before erroring out again.
from cache-domains.
Are there still speed issues with Valorant and LoL?
from cache-domains.
I've sorted the issues by disabling slicing. I don't recommend this as performance is worse when caching other games but as I run a very small LAN on a slow connection having to wait for riot to patch with clients seeing 0.1kb/s for several minutes was just impossible as they would start messing with their DNS and restarting the client to try and solve the issue themselves.
from cache-domains.
I've sorted the issues by disabling slicing. I don't recommend this as performance is worse when caching other games but as I run a very small LAN on a slow connection having to wait for riot to patch with clients seeing 0.1kb/s for several minutes was just impossible as they would start messing with their DNS and restarting the client to try and solve the issue themselves.
Interesting, do you have an idea how it impacts other services like windows updates?
Another option is to set-up a different instance for riotgames only
from cache-domains.
No obvious downside with windows update but hard to benchmark. BattleNet is even worse on first download but as there is a prefill tool for it its much less of an issue. Some steam games also have this issue (i presume this is because they contain large files) but again the prefill tool negates most of the issue.
I think optimally 2 instances should be used to give the best performance but as I'm only on Gigabit Lan it works well enough without slicing.
from cache-domains.
@v3n do you have any info on this, it has been open for a while. The workaround of @Sidesharks does help a bit but is not recommended by the lancache docs.
from cache-domains.
Is there any update to this case? @v3n are you still able to provide us with insights on this?
from cache-domains.
Hello,
Is there any hope in having this patched by the dev team, anything else we can do?
from cache-domains.
Related Issues (20)
- dnsmasq script only for ipv4 and DNS resolves into IPv6 HOT 1
- If will to support tiktok HOT 4
- Support for Genshin Impact
- Error when running create-dnsmasq.sh HOT 2
- Steam donwloads HOT 8
- Can't cache Steam on a Comcast connection HOT 3
- Parse error: invalid numeric literal at line 4, column 0 HOT 1
- lookup to 77.68.81.103 HOT 1
- Quest store? HOT 1
- EA Desktop app HOT 3
- no internet to my router HOT 1
- Riot Valorant doesn't get cached HOT 11
- WSUS - Add missing cache domains
- Renegade X Using HTTPS HOT 2
- MSFS 2020 doesn't cache HOT 4
- Generating AdGuard Config let it still be necessary to let a DNS server for LANCache running HOT 9
- torrent cache domains
- create-adguardhome - incorrect permissions
- New Epic domains HOT 5
Recommend Projects
-
React
A declarative, efficient, and flexible JavaScript library for building user interfaces.
-
Vue.js
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
-
Typescript
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
-
TensorFlow
An Open Source Machine Learning Framework for Everyone
-
Django
The Web framework for perfectionists with deadlines.
-
Laravel
A PHP framework for web artisans
-
D3
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
-
Recommend Topics
-
javascript
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
-
web
Some thing interesting about web. New door for the world.
-
server
A server is a program made to process requests and deliver data to clients.
-
Machine learning
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
-
Visualization
Some thing interesting about visualization, use data art
-
Game
Some thing interesting about game, make everyone happy.
Recommend Org
-
Facebook
We are working to build community through open source technology. NB: members must have two-factor auth.
-
Microsoft
Open source projects and samples from Microsoft.
-
Google
Google ❤️ Open Source for everyone.
-
Alibaba
Alibaba Open Source for everyone
-
D3
Data-Driven Documents codes.
-
Tencent
China tencent open source team.
from cache-domains.