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MathewBurnett avatar MathewBurnett commented on August 24, 2024 1

the patching system for riot requests lots of small byte ranges. This means that your client will behave very strangely through the cache. You will see it do nothing for a while, at this time the cache is fetching all the 1m slices that those byte ranges relate to. Then you will see it spike to max as it hands back a chunk at max speed. In the worst case you have many small byte ranges all in different slices. Its not something we think we can do anything about but perhaps @v3n can shed some light?

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Sidesharks avatar Sidesharks commented on August 24, 2024

Noticing the same issue with lol, assuming its a riot issue as the launcher is deciding that their is no connection to the servers and ending the connection (error 004 patching failed). The launcher will then restart the download for a few seconds before erroring out again.

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encg avatar encg commented on August 24, 2024

Are there still speed issues with Valorant and LoL?

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Sidesharks avatar Sidesharks commented on August 24, 2024

I've sorted the issues by disabling slicing. I don't recommend this as performance is worse when caching other games but as I run a very small LAN on a slow connection having to wait for riot to patch with clients seeing 0.1kb/s for several minutes was just impossible as they would start messing with their DNS and restarting the client to try and solve the issue themselves.

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33Fraise33 avatar 33Fraise33 commented on August 24, 2024

I've sorted the issues by disabling slicing. I don't recommend this as performance is worse when caching other games but as I run a very small LAN on a slow connection having to wait for riot to patch with clients seeing 0.1kb/s for several minutes was just impossible as they would start messing with their DNS and restarting the client to try and solve the issue themselves.

Interesting, do you have an idea how it impacts other services like windows updates?
Another option is to set-up a different instance for riotgames only

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Sidesharks avatar Sidesharks commented on August 24, 2024

No obvious downside with windows update but hard to benchmark. BattleNet is even worse on first download but as there is a prefill tool for it its much less of an issue. Some steam games also have this issue (i presume this is because they contain large files) but again the prefill tool negates most of the issue.

I think optimally 2 instances should be used to give the best performance but as I'm only on Gigabit Lan it works well enough without slicing.

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33Fraise33 avatar 33Fraise33 commented on August 24, 2024

@v3n do you have any info on this, it has been open for a while. The workaround of @Sidesharks does help a bit but is not recommended by the lancache docs.

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33Fraise33 avatar 33Fraise33 commented on August 24, 2024

Is there any update to this case? @v3n are you still able to provide us with insights on this?

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33Fraise33 avatar 33Fraise33 commented on August 24, 2024

Hello,

Is there any hope in having this patched by the dev team, anything else we can do?

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