Comments (5)
Hi @bdovaz,
Thanks for raising this, you are right and this is an oversight on my part!
I will raise a ticket for it and hope to address it in a release ASAP
from unityplugin.
As an extra, we have internally discussed the idea of adding the ability to re-initialize the XRLeapProviderManager at runtime (or even edit the specified tracking source), it sounds like this would be relevant to your use case
To help us guide that conversation and any resulting implementation, Can I ask what your application is doing for it to swap between XR and non-XR and whether this would be a useful feature?
from unityplugin.
Per NDA I can't comment much but it is a development that can be run with or without XR. That is:
- with HMD + Ultraleap.
- With keyboard and mouse.
In runtime a parameter is read by command line which is what is used to decide one thing or the other.
The use of Ultraleap is not required so when we are in keyboard and mouse mode we "simulate hands" and you can touch and pick up objects in a more simplified way.
from unityplugin.
Thanks, that's helpful information :)
Also, as a stop-gap until a release includes the fix, you should be able to have the XRLeapProviderManager disabled by default, and enable it if you do enter XR mode?
That would kick the While loop off when you know it will not fail :)
from unityplugin.
This has been addressed in 6.5.0
from unityplugin.
Related Issues (20)
- Bug when saving prefab HOT 2
- Bug developed using LeapMotion + Oculus Quest2 between Unity Editor and Build App for Windows HOT 1
- How to attach InteractionBehaviour script to instantiated ECS entity? HOT 1
- Warnings when using new upm package HOT 3
- Unit tests break downstream package dependencies HOT 9
- Linux Support HOT 1
- Scale problem HOT 1
- ExtendedFingerDetector doesnโt work with OpenXR HOT 6
- Final IK+Leapmotion, the arm is Twisted HOT 1
- Suggestion Adding OpenXR Hand Interaction Profile HOT 2
- offline document
- Hand Gestures (Thumbs movement) not working properly HOT 3
- Plugin shouldn't force TrackedPoseDriver when using XR Plugin Management HOT 3
- Unity XR Hands integration HOT 1
- OpenXRLeapProvider not loaded HOT 17
- Error on HandPoseValidator.cs script HOT 3
- HandPoseDetector IndexOutOfRangeException HOT 7
- Android architecture warning HOT 6
- Unity MRTK Hand Mesh not detected and usable with Ultraleap Tracking Service Package installed on PC HOT 2
Recommend Projects
-
React
A declarative, efficient, and flexible JavaScript library for building user interfaces.
-
Vue.js
๐ Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
-
Typescript
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
-
TensorFlow
An Open Source Machine Learning Framework for Everyone
-
Django
The Web framework for perfectionists with deadlines.
-
Laravel
A PHP framework for web artisans
-
D3
Bring data to life with SVG, Canvas and HTML. ๐๐๐
-
Recommend Topics
-
javascript
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
-
web
Some thing interesting about web. New door for the world.
-
server
A server is a program made to process requests and deliver data to clients.
-
Machine learning
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
-
Visualization
Some thing interesting about visualization, use data art
-
Game
Some thing interesting about game, make everyone happy.
Recommend Org
-
Facebook
We are working to build community through open source technology. NB: members must have two-factor auth.
-
Microsoft
Open source projects and samples from Microsoft.
-
Google
Google โค๏ธ Open Source for everyone.
-
Alibaba
Alibaba Open Source for everyone
-
D3
Data-Driven Documents codes.
-
Tencent
China tencent open source team.
from unityplugin.