Comments (4)
I'd like to report in for work on this issue - as a test-case for proving the GL support, I'll put UL into MOAI:
https://github.com/moai/moai-dev/tree/develop/src
.. for my own needs.
Any hints/tips on the integration appreciated, in the meantime I'm gonna code-read/hack my way to a buildable $MOAI/3rdparty/ultralight-experimental checkin that would benefit both projects.
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Initial work for the OpenGL port (via GLFW) has begun, the browser sample is now rendering via the experimental GL driver. Still working on performance, keyboard integration, and a few rendering issues.
You can follow the work being done in the glfw_port
branch: https://github.com/ultralight-ux/ultralight/tree/glfw_port
from ultralight.
You can take a peek at the GPUDriverGL implementation here: https://github.com/ultralight-ux/ultralight/tree/glfw_port/deps/Framework/platform/glfw/gl
from ultralight.
The GLFW port has now been merged with master, 1.9.1 will be launched this week with the changes.
from ultralight.
Related Issues (20)
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