Comments (4)
didn't know about the 't' in the editor, but after playing around with it for a bit, I find that setting them myself works just fine.
I'm also closing this because after some discussion, we decided that people should just fix their txt's instead of us trying to do it for them. The current state of the branch will reject invalid txt's, even if they could be 'fixed' by this feature request.
from play.
This can probably be implemented the easiest in the MutableVoice.AddSentence function, by changing the List<Sentence>
to List<MutableSentence>
so that we can easily change the start of the current sentence and end of the previous sentence when a new one is added?
from play.
linebreak timings are there for a reason. Sometimes you want a linebreak to happen very late, so the next line is a bit more of a surprise and other times - especially in more fast paced songs, you'll want the line breaks to happen earlier, so one still has enough time to read ahead.
I'd suggest for those files where linebreaks are earlier or later than the previous / next note, your suggested linebreak algorithm should be used whenever the txt file's linebreak information is trash..
from play.
fyi, if you press t in the USDX editor and then press s to save, it will adjust all linebreaks to be two third between the first and last notes, if possible.
from play.
Related Issues (20)
- Improve test coverage
- Refactor Inline Styles to use Style Sheets
- Build for ARM based Windows
- Fetch song list dynamically in Companion App HOT 1
- Load translations from mods
- Fix issues from user feedback
- Change playback position freely during singing HOT 9
- Make mic setup easier
- Move settings for song select to song select
- Show available InputActions
- Show preview of folder content when browsing songs by folder
- Better support for MIDI file playback
- Add audio effects
- Record singing for later playback
- Download items from Steam Workshop directly when they have been subscribed
- Feature wishes from users
- Extend online multiplayer
- Refactor handling of InputActions
- Known Unity Issues
- Known libVLC issues
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from play.