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basisbit avatar basisbit commented on August 23, 2024

Indeed, the game should have more settings where required. In general, we should aim for not adding too many settings, and thus look at the use cases where extra settings would be required.
Adding settings just to the Settings.json would make it very difficult for mobile device users to change these settings. Also, the experience from USDX tells that for every setting that is implemented only in the settings-file, someone eventually will create a feature request to have that setting in game-ui. Maybe having a long list of settings in an advanced settings scene would solve that,

For what use case would a user need a general volume control in the game settings? Doesn't every device already have its own system volume control exactly for that?

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achimmihca avatar achimmihca commented on August 23, 2024

For what use case would a user need a general volume control in the game settings? Doesn't every device already have its own system volume control exactly for that?

On a second thought, you could be right. Windows lets you control the volume for every app I think.
Still, I would expect such a feature. All games I know have a volume control. Implementing it should be as simple as setting AudioListener.volume.

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achimmihca avatar achimmihca commented on August 23, 2024

What could be added as well is an option to toggle the background music (that is played in the menu).
However, this should be implemented after background music has been added.

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achimmihca avatar achimmihca commented on August 23, 2024

I will close this issue now. Other options (such as background music) can be added as needed

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