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Gimkit about classroom-cheats HOT 4 CLOSED

undercovergoose avatar undercovergoose commented on September 24, 2024
Gimkit

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Comments (4)

UndercoverGoose avatar UndercoverGoose commented on September 24, 2024

Now the JSON is no longer usable, I have resorted to the backup method of trial and error.

All you have to do is get the question wrong (You will be able to answer correctly soon), and view the correct answer. The question and answer will be logged, and Highlight Answer etc. will all work with that specific question, once you've gone through every question, it will work just like it did before.

Plus, I am not responsible for anything done with these scripts, I just make them in my free time.

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floppian avatar floppian commented on September 24, 2024

Also their detector is serverside, so don't bother trying to disable it. The only way the "script" will work is if it is slower and not as strong.

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floppian avatar floppian commented on September 24, 2024

These "kit Ids" are UUIDs that are almost randomly selected. They do not contain kit-identifying data ( and if they do, it would be very little. ) These UUIDs are random selected combined with time, hence if you create two kits in the same second - they both have a very very similar UUID.
Hope this helps your investigation

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floppian avatar floppian commented on September 24, 2024

@UndercoverGoose, since you and others seem to be stumped on how to get the gameID, I've made this simple script that should help you in your progress. Use peacefully, enjoy

const state = {
    token: Math.random() ** 20,
    gameID: null
};

// Redefine game id on all objects

Object.defineProperty({}.__proto__, "game", {
    get() {return this["gameID" + state.token]},

    set(val) {
        // When gimkit attempts to set the game id, retrieve it.
        console.log('GAMEID RETRIEVED ' + val); // logged once for every question + 2
        // If "val" is an object, then val is one of many events ( or something like that )
        // If "val" is a string, then val is a question. You can get all the question data through val if it is a string
        this["gameID" + state.token] = state.gameID = val;
        return val
    }
});
// Enjoy

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