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kdsh7 avatar kdsh7 commented on June 27, 2024 1

Thanks for the clarification @mantasp. A lot of our potential uses for barracuda are centred around AR and ARCore which doesn't support Vulkan currently.

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Blackclaws avatar Blackclaws commented on June 27, 2024 1

This is still an issue, using Barracuda together with ARCore is therefore not intended?

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mantasp avatar mantasp commented on June 27, 2024

At the moment we dropped GLES support on Android and focusing on Vulkan instead. Please let us know if Vulkan doesn't work for you.

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Aurimasp avatar Aurimasp commented on June 27, 2024

Hi Blackclaws. We are working on a Pixel Shader worker, which will enable GPU on GLES. If everything goes well, it should be released soon.

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Berenice2018 avatar Berenice2018 commented on June 27, 2024

Hi @Aurimasp , Are there any news concerning the Pixel Shader worker you have mentioned recently? As previous commenters stated, we would like to use Barracuda together with ARFoundation, especially since the Unity Perception package and the DataMaker made good progress. I would look forward to hearing from you.
P. S.: I am using Barracuda v 2.3.1 preview, Unity 2020.3

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Blackclaws avatar Blackclaws commented on June 27, 2024

You can use it on iOS with GPU and on Android with CPU workers. It does kill performance on Android if running large inference regularly though. Make sure you run the neural net one operation per frame and not all at once.

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Aurimasp avatar Aurimasp commented on June 27, 2024

Hey, we have added the Pixel Shader backend in the 2.3.0+ version of Barracuda. You can select it like this: "WorkerFactory.Type.PixelShader".

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