Comments (1)
from com.unity.cinemachine.
Related Issues (20)
- Horizontal FOV doesn't work as expected HOT 1
- Game Window Guides when Rendering to a texture HOT 1
- CinemachineDollyCart doesn't work in Edit mode HOT 1
- Pattern Matching in the Custom Blends HOT 6
- v2.8+ Freelook Y-Axis value can't be changed! HOT 5
- Memory leak when calling ManualUpdate() HOT 1
- FreeLook Cam Issue HOT 7
- Cinemachine jitters while following moving (translating) transform even while using default settings of virtual camera HOT 1
- Freelook camera really sluggish in low fps (fixed update mode) with the default timestep. HOT 1
- `SaveDuringPlay` script does not work outside of the package HOT 3
- Redudant repainting: Laggy Editor with "Solo" camera
- CinemachineVirtualCamera as Prefab Body Properties has no effect. HOT 1
- issues: body of cinemachineVirtualCamera is not displayed HOT 1
- Need On Camera Live End Event HOT 3
- If there is no Camera component on this Gameobject where the CinemachineBrain resides
- CM3 not in 2022.3.11f1 HOT 2
- Clarification and Enhancement Request: Cinemachine `PrioritySettings` Casting/Type Conversion Operators HOT 1
- "AddCustomBlendable" changes behavior if more than 4 custom blendables present, breaking sync of m_Custom_Overflow and NumCustomBlendables HOT 2
- Add ECS collisions HOT 1
- The Blend Hint "Freeze When Blending Out" doesn't workj when switching betwen two cameras multiple times
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from com.unity.cinemachine.