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Briancoughlin avatar Briancoughlin commented on May 18, 2024

HIya, going to ask a bit more from you so we have some basic syntax on messaging-system.md page, then there is a section on RPC's which goes into more detail. there is also a section in Learn on RPC's v NetworkVariables. are we missing something specific or is it just a more detailed example that you would like to see?

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ashkan-saeedi-mazdeh avatar ashkan-saeedi-mazdeh commented on May 18, 2024

@Briancoughlin Something in the messages.md or another page which clarifies this part of the API reference docs
image

Questions which come to mind:

  • How to send messages using NetworkManager? how to do it using CustomNetworkMessages?
    None of these are never described in the doc.
  • what are the performance characteristics of these two? what is sent on the wire for them? a comparison to uNet's messages which were being identified using a short message code is appreciated too.

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ashkan-saeedi-mazdeh avatar ashkan-saeedi-mazdeh commented on May 18, 2024

It is really great that messages are flexible and we don't have to send named ones and unnamed ones with custom protocol can be sent.

The fact that visibility check is a method with no abstraction on top and we are free to form messages that we want in the way we want makes this really mid-level and I hope we can scale it to high numbers in the future

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lkrell avatar lkrell commented on May 18, 2024

Thanks for the feedback! We'll get further information added to the docs for this!

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s-omeilia-unity avatar s-omeilia-unity commented on May 18, 2024

Related issues: #391, #437

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s-omeilia-unity avatar s-omeilia-unity commented on May 18, 2024

Custom messages are covered here: https://docs-multiplayer.unity3d.com/netcode/current/advanced-topics/message-system/custom-messages/index.html

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