Comments (7)
TwoTenPvP@e7372d6 Byte arrays are now supported.
from com.unity.netcode.gameobjects.
Arbitrary types as in structs? Don't quite understand you.
from com.unity.netcode.gameobjects.
Yes, a struct
from com.unity.netcode.gameobjects.
That requires a serializer. It's on the planned features. Not high priority as it's a large task.
from com.unity.netcode.gameobjects.
Right, so I want to be able to just give you my hand constructed byte array, same as you do now.
from com.unity.netcode.gameobjects.
You want syncvars to support byte arrays? That should be easy
from com.unity.netcode.gameobjects.
Actually, yeah, that would be a really nice way to do it
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from com.unity.netcode.gameobjects.