Comments (5)
@sipsorcery
I understood. This idea is great.
I guess creating the different package for HWA codec would be better.
I will discuss about the idea with my team. Thanks.
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Totally Agree!
Exposing NVec|VP8|VP9|H264 Encoder|Decoders can benefit other projects not directly related to Unity's WebRTC implementation.
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@rafcsoares, @sipsorcery
My understanding that providing managed API for encoding/decoding using HWA, is it right?
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My understanding that providing managed API for encoding/decoding using HWA, is it right?
Yes, that would be very helpful.
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@sipsorcery I understood. This idea is great. I guess creating the different package for HWA codec would be better. I will discuss about the idea with my team. Thanks.
It will be very useful~
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Related Issues (20)
- [BUG]: No data sent on VideoStreamTracks on Pico after multiple cleanups HOT 1
- [BUG]: Segmentation Fault on Startup with High Resolution Display (Version 2021.3.20f1) HOT 1
- [BUG]: Freezing when RTCPeerConnection is closing HOT 2
- [BUG]: Encoder/Decoder priority HOT 2
- [BUG]: Wrong Candidate Pair Generation while establishing ICE Connection HOT 1
- [BUG]: E2ELantency calculation
- [BUG]: High Latency in Receiving Video Stream with H264 codec
- [BUG]: HOT 1
- [BUG]: Unable to connect streams between two devices with relay-only mode forced
- [BUG]: '__debug' file not found while building the plugin on MAC and xcode15 HOT 1
- WebGL branch [thaina/experimental/webgl-platform]
- [REQUEST]: Mipmap support for incoming video streams
- [BUG]: How get spectrum data from receiving audio stream track?
- [BUG]: High temperature and battery consumption on Android AR glasses HOT 2
- [BUG]: android build with auto graphics api
- [REQUEST]: Add OnSignalingStateChange property to RTCPeerConnection class
- [REQUEST]: Android native buffer rendering on Vulkan
- [REQUEST]: what's DummyAudioDevice used for ?
- [BUG]:
- [BUG]: OnIceCandidate
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