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Comments (6)

romainf-unity avatar romainf-unity commented on May 18, 2024

I'd like that too, I was waiting for the Unity graph to be a bit more stable (and also to have a bit more time on my side) to investigate that. I agree the UI is pretty terrible. If you want to take a look and propose something, I'd be glad to review it!

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midiphony avatar midiphony commented on May 18, 2024

Bump

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LuLuElayne avatar LuLuElayne commented on May 18, 2024

If you mean me... please investigate!

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LuLuElayne avatar LuLuElayne commented on May 18, 2024

Please email me personally if UR talking 2m.

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LuLuElayne avatar LuLuElayne commented on May 18, 2024

It's done on purpose and for a reason. I want to let you guys figure it out so I can stop this misbehaving and altering and changing my personal settings to take control of my personal belongings/settings. It's a complete violation in open source rules. It's made my notifications arrive late enuf to loose out jobs/family emergencies etc.

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terrynoya avatar terrynoya commented on May 18, 2024

I'm interested in re-writing this with Unity's graph API that is used by Fungus that's used by the animation controller UI, as well as some other third party . The UI of this is really really bad, so I want to improve it. I don't understand how it managed to look different than the graph that the animation states use because that seems like it just uses UnityEditor.Graphs... I'm not sure why the original author mistakenly implemented his own rendering.

  • No zooming
  • In a real project, the top left dropdown has 1000s of items
  • No search for selecting playable
  • Doesn't seem to be able to find playables in certain cases

What do you think?

i rewrite a grpah visualizer based on new graph api,here is the link
https://github.com/terrynoya/YJZPlayableGraphView

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