Comments (12)
I also tried "disable render" toggle (the second camera icon) in Blender, same result
This is working for me, only for objects and only when using manual sync. It disables the mesh renderer in Unity. Hope it helps until we solve the issue properly.
Hi, so I just tested, and can confirm the behavior is:
- "Exclude from View Layers" => Gameobject is disabled
- "Hide in Viewport" => ignored
- "Disable in Viewports" => ignored
- "Disable in Renders" => MeshRenderer is disabled
My only gripe with this: there isn't a way to map "disable in blender viewport" to "disable in unity scene view", because "Exclude from View Layers" is collection only AFAIK.
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sharing my blend file here in case @seandillon92 needs to take a look at them :)
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Hey @bitinn , I downloaded your file and I am able to control the visibility with "Exclude from View Layer" but not with the "Hide in Viewport" or "Disable in Renders" as you mentioned. We will look into it, thank you for reporting this!
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Alternatively, if we can use "Exclude from View Layer" in Blender as an indicator to not sync a mesh, that would be great too.
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Thank you for the feedback.
We don't have any plan to address this in the following 1 or 2 months, but we'll consider it after.
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Related PR: #183
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@sindharta may I ask if the merged PR is all it needs to support visibility sync between blender and unity? if so, would there be a new DCC plugin release in near future?
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may I ask if the merged PR is all it needs to support visibility sync between blender and unity?
I think so.
We are preparing a release at the moment. Hopefully, we'll be able to release it in late April.
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Can you please try [email protected], and reinstall the Blender plugin that is compatible with it ?
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@sindharta I just tried it with Blender 3.1.2 and visibility sync doesn't appear to work.
Objects are synced but their states are all enabled. I am not sure what else I need to do to make this work, as visibility toggle is checked on my mesh sync server object.
I tried removing the plugin and reinstall, the result is the same.
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I also tried "disable render" toggle (the second camera icon) in Blender, same result
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I also tried "disable render" toggle (the second camera icon) in Blender, same result
This is working for me, only for objects and only when using manual sync. It disables the mesh renderer in Unity. Hope it helps until we solve the issue properly.
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Related Issues (20)
- Cant get motionbuilder 2019/2018 to work with Meshsync HOT 2
- Motion Builder not detected automatically and manual add not possible HOT 2
- The address line con't be modify correctly in Motionbuilder! HOT 2
- Can't find poco - building plugin for Maya 2022 HOT 6
- MacOS Update Needed for Blender 2.93.6 Please! HOT 5
- Blender 3.0.1 shipped with 3.9.7, but Python.cmake parse it to 3.9.6 HOT 2
- Blender light intensity vs Unity HOT 6
- add 3ds Max 2022, 2023 SDK and future versions compatibility HOT 5
- Blender MeshSync DDC "Failed to Install" - It was installed but not detected. HOT 2
- MeshSync Blender DCC Plugin not working on M1 Max Macbook HOT 2
- Support for adding custom python code to run during the sync process HOT 3
- Why supports only Standalone Build? HOT 2
- Installed the MeshSync in unity(verson 2021.3.6f1c1 lts), but can not find the UI in toolbar HOT 2
- Syncing lights spawned by Blender GN HOT 3
- How can i get texture sync from Blender in Unity? HOT 3
- Could compile motionbuilder 2022 plugin for meshsync HOT 4
- May I ask when MAX can be transmitted to Unity to support synchronized Alpha?
- Blender 4.0 not suported HOT 2
- Supported version is like 3years old...
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