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sarah-gibson avatar sarah-gibson commented on May 25, 2024

Hi @marcoojer!

To get the maximum velocity of your joints from the loaded GameObject, you should be able to use these APIs:
ArticulationBody.maxAngularVelocity
ArticulationBody.maxLinearVelocity
These correspond to the APIs used by urdf-importer to set the max velocities.

Let us know if it works for you!

from urdf-importer.

vidurvij-Unity avatar vidurvij-Unity commented on May 25, 2024

[AIRO-1796]

from urdf-importer.

marcoojer avatar marcoojer commented on May 25, 2024

Thank you for the answer and sorry for delay in the response.
However, I'm loading a urdf with some primatic joint which is like that
<joint name="joint_base_finger_2" type="prismatic"> <origin rpy="0 0 0" xyz="0 0 0"/> <parent link="base_tool"/> <child link="base_finger_2"/> <axis xyz="1 0 0"/> <limit effort="140" lower="0" upper="0.025" velocity="0.04166666666666667"/> </joint>

but when I print the ArticulationBody.maxLinearVelocity of the joints it output a value of 100, which I suppose is the default value. Didn't it should be 0.04166?

from urdf-importer.

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