Comments (7)
I am working on few things before I can release Abstractions.2.1.2 and the rest of packages depending on it. Would you like to help to speed it up? I would be happy to accept a pull request...
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If you are using individual packages such as MVC or ASP I would recommend not to mix them with Unity
composite package. Use all individual packages Unity.Abstactions, Unity.Container, and etc. This way you would guarantee they all depend on the same thing.
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Sorry, wasn't intended as a rant.
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I was kind of joking. Did you resolve the issue?
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I had installed Unity.Containter in one project and Unity.Abstractions in another. All using the latest Nuget packages. The issue was that Unity.Container depended on a newer versions of Unity.Abstractions which wasn't available on Nuget.
I dropped back to an earlier 0.0.1 point release and the dependency versions all match up. It just looked like there was a missing Nuget package for Unity.Abstractions 2.1.1.0 to go along side the latest Unity.Container package.
from abstractions.
I deployed 2.1.1 Sorry for the confusion.
2.1.1 has a small fix for one issue and I thought Container still references 2.1.0
from abstractions.
That's super! Now, running the latest NuGet package versions and my build is now working. Thanks.
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Related Issues (20)
- Upgrade to 4.x+ - breaking change - constructor injection of AppSettings in config via IResolverPolicy HOT 1
- RegisterFactory delegate should be able to call the original Resolve with overrides HOT 1
- FactoryLifetime.Scoped has wrong return type
- Fix InjectionConstructor & InjectionMethod selection with Type vs parameter of Type
- Unity.Abstractions 5.11.6 not working with Unity.AspNet.WebApi 5.0.15? HOT 3
- PerSessionLifetimeManager no longer works after upgrading to Unity.Abstraction 5.11 HOT 4
- Method "ToString" does not have an implementation exception Unity versions 5.11.8 and 5.11.9 HOT 4
- Add missing constructors to DependencyOverride<T>
- ECCN question HOT 1
- XML documentation question HOT 1
- How to return the old behaviour of Unity registration/resolve processes HOT 1
- Add name validation for PropertyOverride and FieldOverride
- DependencyOverride incorrect matches
- Remove obsolete class TypeBasedOverride
- Optimize ResolverOverride
- Fix ParameterOverrides.OnType(Type targetType)
- Resolve fails when registered with nested injection
- Unity.Extensions.Inject does not cover all cases for Arrays, Parameters, and members
- ILifetimeContainer interface changes
- Changes to IResolveContext interface
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