Comments (16)
Another solution could be Cinemachine Collider extension.
It will however affects the camera behavior (but it is pretty common in 3rd person platformer games).
from open-project-1.
Hi, I think it's a valid bug even though I was hoping to fix it later once we know better how the environment looks like. I think there's no way to fix it, but rather you change the behaviour of the camera.
So for now I think we should leave it open and come back to this later.
I also changed the title of the issue, the previous one (Bug In The Cine-machine Controller) wasn't descriptive of what the bug actually is.Out of curiosity, what would be your solution?
I can throw in a couple of random ideas in case where moving the camera isn't an option:
Options 1:
Make any object that obscures the view of the player character slightly transparent.
Options 2:
Have the game render a silhouette of the player character through the objects that obscure him.
For a reference here's a screenshot of a game called Overwatch where a character is using an ability which allows her to see enemies (The red silhouettes) through walls.
from open-project-1.
Another solution could be Cinemachine Collider extension.
It will however affects the camera behavior (but it is pretty common in 3rd person platformer games).
This would be my way of fixing this issue as well
from open-project-1.
@SundarakrishnanN Publish your current files to your fork using GitHub desktop then to go your repository you should see something like this:
Click Pull Request
And then follow the steps
from open-project-1.
@SundarakrishnanN Publish your current files to your fork using GitHub desktop then to go your repository you should see something like this:
Click Pull Request
And then follow the steps
Hey @megatank58
Thanks a lot for your help..It worked!
from open-project-1.
Hi, I think it's a valid bug even though I was hoping to fix it later once we know better how the environment looks like. I think there's no way to fix it, but rather you change the behaviour of the camera.
So for now I think we should leave it open and come back to this later.
I also changed the title of the issue, the previous one (Bug In The Cine-machine Controller) wasn't descriptive of what the bug actually is.
Out of curiosity, what would be your solution?
from open-project-1.
I would like to help fix this issue using a dynamic system that works with any type of environment.
from open-project-1.
Hi, I think it's a valid bug even though I was hoping to fix it later once we know better how the environment looks like. I think there's no way to fix it, but rather you change the behaviour of the camera.
So for now I think we should leave it open and come back to this later.
I also changed the title of the issue, the previous one (Bug In The Cine-machine Controller) wasn't descriptive of what the bug actually is.Out of curiosity, what would be your solution?
Hi,
My solution would be to use the extension(Cine-machine Collider) and I would tweak a few values in the same(to make it better and smooth).
I have tried the same in the clone of the project and it is working fine.....I would like to do it sir....A lot of them are also volunteering to solve the bug, but I would like to solve this bug... A lot of requirements in the game, doesn't seem that suited to me...Hence, I searched if there was any bug which I could solve and I found this.. I would be glad to show a fix to this bug(which is perfectly of my level, compared to other required tasks right now).Also I will look into other possible solutions until I receive
a reply.(but the above mentioned method would be my preferred solution) Hoping for a reply on whom the project is assigned...
Thank you,
Sundarakrishnan N
from open-project-1.
I would like to help fix this issue using a dynamic system that works with any type of environment.
No , please dont work on it , I already found a fix...
from open-project-1.
No , please dont work on it , I already found a fix...
Hey @SundarakrishnanN how familiar are you with working collaboratively on projects like this? You can always open a PR with your changes so people can comment on your solution even if it isn't meant to get in right away. Feel free to ping me if you wanna talk about it.
from open-project-1.
No , please dont work on it , I already found a fix...
Hey @SundarakrishnanN how familiar are you with working collaboratively on projects like this? You can always open a PR with your changes so people can comment on your solution even if it isn't meant to get in right away. Feel free to ping me if you wanna talk about it.
Hi, @Sposito I am not at all familiar with working on GitHub...So could you please help me out with how I can implement the changes on the original version...I downloaded a clone of the project and I fixed it...There were no changes to the scripts, there were changes to the values in the Cine-machine.. Please help me out in proceeding further..
Thank you
from open-project-1.
Is anyone working on this yet? I wanna work on this
from open-project-1.
Is anyone working on this yet? I wanna work on this
Hey @megatank58 , I have fixed this issue in a clone of the project but since I am not yet assigned by unity,I am not sure how I can implement the changes in the official project(I am new to GitHub, I would be glad if someone helped me by explaining about GitHub and how I can implement the changes done in the clone of the project in the official version)..
Thank you
from open-project-1.
Is anyone working on this yet? I wanna work on this
Hey @megatank58 , I have fixed this issue in a clone of the project but since I am not yet assigned by unity,I am not sure how I can implement the changes in the official project(I am new to GitHub, I would be glad if someone helped me by explaining about GitHub and how I can implement the changes done in the clone of the project in the official version)..
Thank you
Just open a PR on the Pull Request page (near Issues) on GitHub page of this repository and click New PR then upload all the files,i too am working on this right now
from open-project-1.
Hey, @ciro-unity
I am not able to create a pull request here , so I committed the fix in the fork of the project
Link to the Fix : SundarakrishnanN@fe02b89
Is this enough? Is the solution good enough? How else should I proceed to make the changes in the original version?
Thank you,
from open-project-1.
We can finally close this issue! Thanks to @shuttle127 in PR #220, we have a shading pass which draws characters when occluded by the scenery 🎉
Thanks for the discussion everyone!
from open-project-1.
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