Comments (20)
Let's not close bugs that haven't been fixed. Sure, could be a duplicate and have the same root cause, but we don't know.
If you close it:
- We might lose track of it until way later
- Somebody else might open the bug report again if they see it happen.
from open-project-1.
Sounds like #8
Those small buildings are slightly rotated so you're essentially going uphill on a very steep surface.
from open-project-1.
Tempted to close this issue as I haven't seen it happen in a very long while (?)
from open-project-1.
Let's not close bugs that haven't been fixed. Sure, could be a duplicate and have the same root cause, but we don't know.
If you close it:
- We might lose track of it until way later
- Somebody else might open the bug report again if they see it happen.
Oh Sorry my bad
from open-project-1.
It was most probably an issue connected with how the character controller was coded. But since we have introduced a fix for the slopes, I think it was fixed. Let's close it!
from open-project-1.
Sorry, I had never seen this reply! My bad.
I think that's intentional though, it's because of the size of the collider. He's walking on those corners, technically... ?
Let's revisit this bug later if we keep seeing it with the new settings on the character.
from open-project-1.
Hi, could you provide more details? I can't seem to reproduce the problem
from open-project-1.
I think the problem is with the character collider.
from open-project-1.
So I moved the box collider of the building with some offset in x-axis and found that the player collider getting struck with one side of the box collider. (only one side though remaining side of the box collider works fine).
from open-project-1.
I created simple script which detects the collision on character and draws a line in the editor with one unit long.
Interestingly I found that the character is colliding with the boxcollider in sideways and that is preventing from falling down.
from open-project-1.
I can add two small spheres for the hands for collision
from open-project-1.
Hey, I've updated the title since apparently the issue is not with the hands.
from open-project-1.
Sounds like #8
Those small buildings are slightly rotated so you're essentially going uphill on a very steep surface.
That actually makes sense @Quickz
So that is why the player wasn't able to jump properly from other side of the box collider as the boxcollider is blocking the player.
from open-project-1.
Sounds like #8
Those small buildings are slightly rotated so you're essentially going uphill on a very steep surface.
I think your right so we should fix #18 and that will automatically (or should) fix this
from open-project-1.
I have done some testing this bug isn't happening anymore it was probably a problem with the mesh or character
from open-project-1.
happening again i guess @ciro-unity
from open-project-1.
I don't understand the perspective very well: is the player walking on it, and not sliding down?
from open-project-1.
Yes exactly. I wanted to jump on the wall and this is where I was landed. I was able then basically to walk in air on this edge
from open-project-1.
Ah I see. It's a wall.
Now the thing to do is: find clear reproduction steps. Can you reproduce the issue easily? Or is it like, one in a dozen intentional tries?
from open-project-1.
yes i can reproduce it easily on any wall
from open-project-1.
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