Comments (4)
I've been testing Steam integration on games with a few different languages. Usually the Steam overlay doesn't really show up when you're running the game locally, but it does always show up when you're running through Steam because it loads the steam api earlier in the graphical startup stuff.
Not sure there's much that can be done about that in LOVE.
Everything else in Steamworks still works fine, and the overlay does work when you actually release the game.
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Thanks, I will quickly make and upload a build of my game to check if it works.
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As a hack, if you already have a deployment on steam, you can replace the files in your local directory and still run it with Steam, so you don't need to do a new push always for this quick debugging.
Sorry it wasn't really fixed, but I'll close the issue.
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Oh thanks, that totally makes sense
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