V-Sekai's Projects
V-Sekai readme site.
A project for Godot Engine to test 3d platform locomotion
Actor framework for Godot
A project for Godot Engine to test animation import from MMD
โตย App Platform AYON application.
Automatic quad remeshing tool
Minimalist test project designed for tuning VR player controllers and avatar IK
Awesome list of V-Sekai involved projects
The best way to deploy and test AYON server with frontend
Automatic rigging using neural network from RigNet
Synthetic Blender Dataset Production
Public media related to the V-Sekai community
Collection of canvas render primitives.
Helper class for creating 3D interactive UIs for VR in Godot
Sketch complex curves and surfaces in VR
This repository contains the data from the CASSIE project, both raw data recorded directly from the VR sketching app, along with data that has been reformated and compacted for easier downstream analysis of the sketches.
Test project for a CSG deforming node/tool for Godot 4
Various helper methods for dealing with date and time in the Godot engine.
Alternative casync implementation
Test project for improving determinism of Godot's physics engine for purpose of improving state synchronisation.
CentOS 8 based GoCD agent.
Docker source relevant for groups usage
VisualScript as a Godot Engine c++ module
Plugin for godot that adds an FFmpeg-based decoder.