Comments (9)
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from steamctl.
Yes, it returns 401 for a manifest GID that's valid for steam's own download_depot
console command
As an aside, info
doesn't seem to return a list of prior manifests
from steamctl.
As an aside,
info
doesn't seem to return a list of prior manifests
maybe because info
is asking for appinfo which appinfo only contains latest manifest gid for each branch that exists
from steamctl.
Yes, it returns 401 for a manifest GID that's valid for steam's own
download_depot
console command
it seems depotdownloader can at least grab older manifests tho
its like there is code that prevents the steamclient/steamctl client from grabbing older manifests
from steamctl.
It depends. If the manifest GID is for a password-locked branch, I've not be able to use depotdownloader
grab the files even though I can with download_depot
it seems depotdownloader can at least grab older manifests tho its like there is code that prevents the steamclient/steamctl client from grabbing older manifests
from steamctl.
It depends. If the manifest GID is for a password-locked branch, I've not be able to use
depotdownloader
grab the files even though I can withdownload_depot
it seems depotdownloader can at least grab older manifests tho its like there is code that prevents the steamclient/steamctl client from grabbing older manifests
weird
from steamctl.
It depends. If the manifest GID is for a password-locked branch, I've not be able to use
depotdownloader
grab the files even though I can withdownload_depot
it seems depotdownloader can at least grab older manifests tho its like there is code that prevents the steamclient/steamctl client from grabbing older manifests
weird
actually steamctl seems to just skip login if you try to download a older manifest and returns a HTTP 401
from steamctl.
Manifest downloads now require a manifest code. I've been told older manifest can still be downloaded as Steam would return a manifest code, but perhaps that is no being handled properly I have to verify.
from steamctl.
Manifest downloads now require a manifest code. I've been told older manifest can still be downloaded as Steam would return a manifest code, but perhaps that is no being handled properly I have to verify.
did you verify?
from steamctl.
Related Issues (20)
- [FEATURE REQUEST] Delete files on disk that are not in manifest HOT 4
- [BUG] Steam broke the workshop download functionality HOT 1
- [BUG] In the event of a Depot not having a valid manifest GID, program errors out HOT 2
- Demo for idle-games HOT 1
- [BUG] SetAppBuildLive is producing 405 GET errors. HOT 3
- [FEATURE REQUEST] Password argument HOT 6
- [BUG] (EResult.Fail) Failed to login: <EResult.Fail: 2> HOT 2
- [BUG] `No access token available` for some depot HOT 8
- [BUG] Program stops with `(EResult.AccessDenied) Failed to acquire manifest code` error HOT 6
- [BUG] UnicodeEncodeError: 'charmap' codec can't encode character HOT 4
- Steamctl does not like to run in the background/process HOT 2
- [BUG] Password is not saved correctly after some time HOT 4
- Add a command to request concurrent online users in an appid
- [BUG] Cannot add authenticator to account HOT 1
- [FEATURE REQUEST] do not use the same exit code for different events
- [FEATURE REQUEST] option to override timeouts
- [BUG] Password environment variables do not work within depot download command due to subparser HOT 1
- [BUG] steamctl depot list -a 570 raising TypeError: int() argument must be a string, a bytes-like object or a real number, not 'dict' HOT 1
- [BUG] steamctl not saving depot_keys HOT 1
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from steamctl.