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Comments (5)

zpostfacto avatar zpostfacto commented on May 13, 2024

Thanks. I suspect this has something to do with mismatched compile / debug settings or something, with either protobuf or std::string.

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LWestling avatar LWestling commented on May 13, 2024

Is there any way to fix this? Currently, always crashing when calling ConnectByIPAddress.

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zpostfacto avatar zpostfacto commented on May 13, 2024

Can you confirm that your protobuf lib was compiled with the matching settings that you are using GameNetworkingSockets:

  • static CRT / dynamic CRT
  • debug / release

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netpyoung avatar netpyoung commented on May 13, 2024

I also got same error (I tested using unity) - netpyoung/unity.gamenetworkingsockets@c3747a8

That is my environment for building Win64 version

  • dynamic CRT
  • i'm not sure is that default build option(cmake -G Ninja ..) is release or not.

Source

Editor.log
error.log

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zpostfacto avatar zpostfacto commented on May 13, 2024

Gonna close this unless somebody can confirm there is an issue here. I'm 95% sure this is just using libraries with mixed build settings.

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