Comments (5)
Thanks. I suspect this has something to do with mismatched compile / debug settings or something, with either protobuf or std::string.
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Is there any way to fix this? Currently, always crashing when calling ConnectByIPAddress.
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Can you confirm that your protobuf lib was compiled with the matching settings that you are using GameNetworkingSockets:
- static CRT / dynamic CRT
- debug / release
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I also got same error (I tested using unity) - netpyoung/unity.gamenetworkingsockets@c3747a8
That is my environment for building Win64 version
- dynamic CRT
- i'm not sure is that default build option(
cmake -G Ninja ..
) is release or not.
Source
- nxrighthere/ValveSockets-CSharp@9c79a1e
- 42d3ab8
- protobuf: commit a4d93c235b16b10c97a70b35b5f824040199c9d6 (HEAD -> 3.5.x, origin/3.5.x)
- Win64 OpenSSL v1.1.1c
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Gonna close this unless somebody can confirm there is an issue here. I'm 95% sure this is just using libraries with mixed build settings.
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Related Issues (20)
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- thread sanitizer detects issues HOT 4
- valgrind: Conditional jump or move depends on uninitialised value HOT 6
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- VCPKG / Building x86-windows-static
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- Fail to build in windows 10 x64 due to openssl HOT 2
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