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zpostfacto avatar zpostfacto commented on May 13, 2024 4

OK, thanks. I'll make sure the next SDK release has a matching flat interface.

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zpostfacto avatar zpostfacto commented on May 13, 2024 3

I've updated the Steamworks SDK. In version 1.48, the flat interface has had a pretty big overhaul. And the missing interfaces (and structs, too!) are now present.

I'm working with the guys at steamworks.net and facepunch to make sure it is easy for them to write a wrapper for this API and the rest of the steamworks SDK.

I will close this bug when the flat API here is updated to match the one in Steamworks exactly.

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rlabrecque avatar rlabrecque commented on May 13, 2024 1

I was looking at support for IGameNetworkingSockets in Steamworks .NET, and I believe this is blocking it.

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zpostfacto avatar zpostfacto commented on May 13, 2024 1

OK, sorry, I have not been tracking the flat C interface / C# support topic very well. It's not my area of expertise.

Are there any any known issues with the flat files that are in the opensource code? Could they be used with the Steamworks SDK? Is the request essentially to distribute those same flat interface files with the SDK (and give them some official support status), or is there additional work that needs to be done to those files to make them work in Steamworks land?

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zpostfacto avatar zpostfacto commented on May 13, 2024 1

I've updated the flat interface here to match Steamworks SDK 1.48.

let me know if there are issues with either flat interface.

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Frooxius avatar Frooxius commented on May 13, 2024

+1 for this! I would like to use the Steamworks version from C# (given that this is still missing some
features like the NAT piercing), but currently I don't know of any good wrappers (the Steamworks.NET is still stuck on 1.43 version).

Being able to use the https://github.com/nxrighthere/ValveSockets-CSharp with the Steamworks version would help greatly.

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helloer avatar helloer commented on May 13, 2024

@fletcherdvalve I have not found any issues with the flat interface, we really need this in the Steamworks SDK as it blocks our release.

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