Comments (2)
from deceptus_engine.
The head collider needs to be moved up and down during crouch.
That should be part of this issue, too.
from deceptus_engine.
Related Issues (20)
- Static Lights should become a regular mechanism
- apply atmosphere shader to bump maps
- move parallax out of level class HOT 1
- make imagelayer a gamemechanism
- document levelscript
- when doublejumping through one-sided platforms, player accelerates quite a bit :)
- when player bows down next to monk dude, he kneels forever
- have zone overlay mechanism
- landing after down+A has 1 bad frame
- SFML Audio Stereo issue
- Make sword hitbox much more forgiving
- move texturepool class to framework HOT 1
- improve water blending
- do room transitions only when player rect is entirely in the new room
- minor issue collection
- when a dialogue is open and the game is not paused, the controller movements must be disabled
- use eventdistributor class for console code
- Player::getCurrent()->setToggleCallback is terrible design
- Camera Pan infront of dialogue item
- document new AO json
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