Comments (5)
Oh yes, I forgot how retarded player motion is. I actually have no clue how I'm going to fix this O_o
from psi.
Maybe compare current position to position previous tick?
from psi.
And then you throw an ender pearl and your motion vector goes haywire? Too many edge cases.
from psi.
Might be forgetting som other case, but at least for teleportation with for example ender pearls, both position and prevtickposition is set to the same value, so at least in that case the motionvector won't go crazy.
Sorry if there are some spelling mistakes, written from mobile.
from psi.
Can't think of another way, either. Also, if (magnitude(delta)>epsilon) setMotionToZero()
might be good enough to work around edge cases.
from psi.
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