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Comments (5)

Vazkii avatar Vazkii commented on July 17, 2024

Oh yes, I forgot how retarded player motion is. I actually have no clue how I'm going to fix this O_o

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Katrix avatar Katrix commented on July 17, 2024

Maybe compare current position to position previous tick?

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Vazkii avatar Vazkii commented on July 17, 2024

And then you throw an ender pearl and your motion vector goes haywire? Too many edge cases.

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Katrix avatar Katrix commented on July 17, 2024

Might be forgetting som other case, but at least for teleportation with for example ender pearls, both position and prevtickposition is set to the same value, so at least in that case the motionvector won't go crazy.

Sorry if there are some spelling mistakes, written from mobile.

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fnuecke avatar fnuecke commented on July 17, 2024

Can't think of another way, either. Also, if (magnitude(delta)>epsilon) setMotionToZero() might be good enough to work around edge cases.

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