Comments (2)
Experimental mode
This is supposed to be a placeholder for #9 but currently it is exactly the Aggressive mode because I currently do not know how to approach #9.
But still, because the Aggressive mode is based on TLM's express bus mode, at the end of the day, if we got problems with that, it be best if we also put a link on TLM's side.
(imo, it is rather rare to set a bus stop at some 3u segment, but anyway...)
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Thank you for mentioning the issue to Klyte, I didn't if TLM's express buses was based on your mod or not.
I agree, my use case is very specific as I'm building as 1:1 city in a mountainous area so the roads are very narrow and the nodes are often close to one another at intersections. So in spite of the use of move it and NMT's Remove Node feature, around 15 out of 20 bus lines were affected
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Related Issues (20)
- New feature: fast boarding HOT 2
- Upgrade the Service Self-Balancing: target high demand non-terminus stops HOT 3
- Notice on IPT2 non-intervention, and recommendation to use TLM HOT 1
- Architecture reversal: read TLM values through the TLM plugin HOT 2
- Consider: disallow repeated redeployment HOT 2
- Negotiation Rounds against Compatibility Report HOT 5
- New IPT2 detected HOT 3
- New Feature: Rapid (or Slowed) Deployment HOT 6
- Incorrect detection of minibuses HOT 2
- Potential problem: FPS tanking HOT 5
- Recheck compatibility with More Citizen Units HOT 1
- New feature: Departure Ushering HOT 5
- New Feature: Unbuncher HOT 3
- New Feature: Continuous Boarding HOT 1
- Open question: should trams be allowed to use the "redeployment" feature? HOT 2
- New feature: Redeployment by Teleportation HOT 6
- Seeemingly incorrect percent-progress of freshly-redeployed buses HOT 2
- Can we further reduce the minimum time for termini unbunching?
- Known Issue: transport line vehicle mass-return to base
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from expressbusservices.