Comments (6)
More regions to comment to remove the faction.
https://github.com/veden/Rampant/blob/master/libs/BaseUtils.lua#L544
https://github.com/veden/Rampant/blob/master/libs/Constants.lua#L179
https://github.com/veden/Rampant/blob/master/libs/Constants.lua#L197
You also may want to flush all the caches by triggering a version change.
through the upgrade script
change the constants.VERSION_58 to the number 59
https://github.com/veden/Rampant/blob/master/Upgrade.lua#L220
https://github.com/veden/Rampant/blob/master/Upgrade.lua#L223
keep in mind that any new builds I create will be borked on your system if you use the cache flushing mechanism
otherwise you may should be able to cause a cache flush through modifying the rampant mod settings triggering a configuration change event.
from rampant.
Thanks a lot, changing the version number seemed to fix it. What would it take to make future new versions compatible with my save? Just bumping the new version number up by 1?
Also, I'm not sure how simple it would be to implement, but do you think you could add an option to scale the new enemies separately from the vanilla ones? They are considerably stronger, and I'd prefer to nerf them a bit without affecting the standard enemies.
from rampant.
Potentially bumping it should be fine.
Are you asking for scaling options on the non neutral biters aside form the unit level in the mod settings?
from rampant.
That's exactly what I needed, I just didn't realize that it only affected the non-neutral enemies. How will lowering the end tier affect an existing save?
from rampant.
Unit level affects all new enemy types including neutral, I was asking if that is what you wanted.
The unit level just scales the biter stats, if you raise or lower it in a save, it will modify the enemies in-place as long as you don't change the number of tiers or variations
from rampant.
Ok, I think I understand. I feel like the neutral ones aren't really a threat compared to everything else, but I should be able to make them stronger fairly easily. Thanks again for your help.
from rampant.
Related Issues (20)
- Bad pathing with waterfill and landfill
- Reduce max units around spawner with increase spawner rate
- 3.2.0 Biters stop nesting completely for MigratingAI phases at some point after upgrading game from ver3.1.3 HOT 11
- Rampant3.2.0 Attempt to index value Chunk when it is an integer HOT 1
- new, more advanced factions appearance after Rampant3.2 upgrade HOT 4
- Overlapping enemy structures HOT 1
- Settler squad formed at gather point and don't do anything HOT 13
- After updating from 3.1.2 to 3.2.0 (or higher) biters drop landfill on death when they are killed close to the water HOT 2
- After decompressing and hesitating to attack an entire group of biters sometimes disappear from the game HOT 5
- Groups of biters appearing in the middle of water / not doing anything (just compressing and decompressing) / running back HOT 1
- No structures spawned by hive HOT 2
- Some hives produce units +3 tiers to actual evolution factor HOT 1
- Issue When installed with Plantable & Printable Trees(1.2.0) HOT 1
- Server Crash when deleting Space Exploration world shortly after generating it HOT 1
- replicatable crash using poison capsule on some nests HOT 1
- Bob's Disabled Alien Artifacts crash Rampant
- Putting IR3's Big Wooden Pole on the safe list HOT 1
- Mod compatibility crash - Fire Place HOT 1
- does not check perimeter of base / outpost, dissalowing building inside
- [compatibility/request] Rampant + Ore Drops HOT 1
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