Comments (21)
Can you give more information as I don't believe they should be crossing water tiles.
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they are crossing water tiles as they chase me in my helicopter
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i just want to know if its this mod or another. i am starting here because this really only started when i turned on new enemies. and i don't have any other mods that really change the way the bugs work in factorio.
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ive been dooing testing and have found only the new classes can traverse water
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do you have noxys swimming mod?
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no
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can you see the image i linked
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Yes, what is your modlist?
Unless something recently changed internally in factorio the new enemies shouldn't be running on water
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this is rampant v 16.42
and my mod list is here
https://pastebin.com/eHa8E2XU
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my guess it is the hovercraft mod
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ill try it now
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yep it was the hovercraft mod
any ideas why
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Changes to the water tiles collision mask not making it onto the new units correctly.
Something to bring up to the hovercraft mod author
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thanks for your help will do
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where should i leave a message for him
forums?
never done this before (found a real bug)
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https://mods.factorio.com/mod/Hovercrafts
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https://mods.factorio.com/mod/Hovercraft
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I didn't realize there are two
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its not letting me its saying that
"We are sorry, but you are not authorised to use this feature. You may have just registered here and may need to participate more in discussions to be able to use this feature."
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https://mods.factorio.com/mod/Hovercraft/discussion?
https://mods.factorio.com/mod/Hovercrafts/discussion?
if you are using the top mod, it says in the changelog that 0.0.7 fixed the unit issue with Rampant.
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Related Issues (20)
- Option to hardlimit new event frequency
- Add resource chunks to bases
- Players disconnecting from game doesn't clear players on chunk
- Bad pathing with waterfill and landfill
- Reduce max units around spawner with increase spawner rate
- 3.2.0 Biters stop nesting completely for MigratingAI phases at some point after upgrading game from ver3.1.3 HOT 11
- Rampant3.2.0 Attempt to index value Chunk when it is an integer HOT 1
- new, more advanced factions appearance after Rampant3.2 upgrade HOT 4
- Overlapping enemy structures HOT 1
- Settler squad formed at gather point and don't do anything HOT 13
- After updating from 3.1.2 to 3.2.0 (or higher) biters drop landfill on death when they are killed close to the water HOT 2
- After decompressing and hesitating to attack an entire group of biters sometimes disappear from the game HOT 5
- Groups of biters appearing in the middle of water / not doing anything (just compressing and decompressing) / running back HOT 1
- No structures spawned by hive HOT 2
- Some hives produce units +3 tiers to actual evolution factor HOT 1
- Issue When installed with Plantable & Printable Trees(1.2.0) HOT 1
- Server Crash when deleting Space Exploration world shortly after generating it HOT 1
- replicatable crash using poison capsule on some nests HOT 1
- Bob's Disabled Alien Artifacts crash Rampant
- Putting IR3's Big Wooden Pole on the safe list HOT 1
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