Comments (5)
ZOMG!!! IM having the same issue! please fix!!!
from rampant.
how did you determine that Rampant is at fault?
from rampant.
It looks the random seed for the map is out of sync + alot of other stuff that I have no idea about.
I have no clue as to how to fix this.
from rampant.
I'm getting desync on headless multiplayer, random frequency (usually within 0-15 minutes), sometimes in the middle of initial "catching up" joining phase.
No issues when locally hosting same multiplayer, didnt desync for 2 hours.
Had a particularly easy start to the game, little pollution, infrequent desync for the start of the game, desyncs seems to happen much more frequently when pollution is touching biter bases or while we attack them with no pollution touching.
Removing Rampant, left an empty map, was able to find enemy by generating new chunks but since pollution wasn't touching anything anymore, no desync for 1 hour.
Setting difficulty scaling to 100 and attack groups size to 600 did not noticeably change frequency of desync, did severely affect UPS when testing on local multiplayer with no desyncs for over 1 hour, base under constant assault.
Disabling all mods except rampant, and rampant arsenal, still get desync.
Map, Modlist, before and after desync reports in drive link below.
https://drive.google.com/drive/folders/1hJKffY5jLwGL9LXvmeDFxdwqy3pykYHk?usp=sharing
Anything that can be done is humbly appreciated.
from rampant.
#37 continuing conversation there
from rampant.
Related Issues (20)
- Players disconnecting from game doesn't clear players on chunk
- Bad pathing with waterfill and landfill
- Reduce max units around spawner with increase spawner rate
- 3.2.0 Biters stop nesting completely for MigratingAI phases at some point after upgrading game from ver3.1.3 HOT 11
- Rampant3.2.0 Attempt to index value Chunk when it is an integer HOT 1
- new, more advanced factions appearance after Rampant3.2 upgrade HOT 4
- Overlapping enemy structures HOT 1
- Settler squad formed at gather point and don't do anything HOT 13
- After updating from 3.1.2 to 3.2.0 (or higher) biters drop landfill on death when they are killed close to the water HOT 2
- After decompressing and hesitating to attack an entire group of biters sometimes disappear from the game HOT 5
- Groups of biters appearing in the middle of water / not doing anything (just compressing and decompressing) / running back HOT 1
- No structures spawned by hive HOT 2
- Some hives produce units +3 tiers to actual evolution factor HOT 1
- Issue When installed with Plantable & Printable Trees(1.2.0) HOT 1
- Server Crash when deleting Space Exploration world shortly after generating it HOT 1
- replicatable crash using poison capsule on some nests HOT 1
- Bob's Disabled Alien Artifacts crash Rampant
- Putting IR3's Big Wooden Pole on the safe list HOT 1
- Mod compatibility crash - Fire Place HOT 1
- does not check perimeter of base / outpost, dissalowing building inside
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from rampant.