Comments (7)
If it is changing faction type then yes, otherwise no
from rampant.
- Downgrades still occur sometimes with new mod version. In my case it is less than 5%, but taking into consideration a huge number of old low-tier structures it can happen much more often for fresh game (where enemies have modern tier buildings)
- Now faction is always changed during upgrade/downgrade (if I understood correctly, it's not related to adaptation mutations). Therefore it is a correct behavior according to your comment.
from rampant.
Haven't made these fixes yet.
The newest version cleared everything due to some breaking internal changes, so 2) is expected for a while but eventually should be upgrading within a faction.
from rampant.
I started a new game with Rampant 1.2.0, updated to 2.0.0. New enemies, all factions, max tier=10, max variations = 3.
I see, that upgrades occur regularly (every minute or even several times a minute) while I'm on 10% evolution.
Can it be that biters will waste all their activity points on this fruitless actions? Does it make sense for base to upgrade one of its entities to the same or lower tier and waste points on it? Or they get it much cheaper than for siege/attack/migration activities?
I see they do run some attacks from outside my pollution area. Can't say if they try to expand/siege a lot. This time I set only 150%/150% for bases frequency and size as with 400% frequency they expanded like mad (end of this thread https://mods.factorio.com/mod/Rampant/discussion/605348bb943f58bba9576e35)
from rampant.
base upgrades or mutations are a separate point pool then attack waves, migration, or siege
from rampant.
That's great!
from rampant.
Problem is still actual.
evolution 47%
from rampant.
Related Issues (20)
- Bad pathing with waterfill and landfill
- Reduce max units around spawner with increase spawner rate
- 3.2.0 Biters stop nesting completely for MigratingAI phases at some point after upgrading game from ver3.1.3 HOT 11
- Rampant3.2.0 Attempt to index value Chunk when it is an integer HOT 1
- new, more advanced factions appearance after Rampant3.2 upgrade HOT 4
- Overlapping enemy structures HOT 1
- Settler squad formed at gather point and don't do anything HOT 13
- After updating from 3.1.2 to 3.2.0 (or higher) biters drop landfill on death when they are killed close to the water HOT 2
- After decompressing and hesitating to attack an entire group of biters sometimes disappear from the game HOT 5
- Groups of biters appearing in the middle of water / not doing anything (just compressing and decompressing) / running back HOT 1
- No structures spawned by hive HOT 2
- Some hives produce units +3 tiers to actual evolution factor HOT 1
- Issue When installed with Plantable & Printable Trees(1.2.0) HOT 1
- Server Crash when deleting Space Exploration world shortly after generating it HOT 1
- replicatable crash using poison capsule on some nests HOT 1
- Bob's Disabled Alien Artifacts crash Rampant
- Putting IR3's Big Wooden Pole on the safe list HOT 1
- Mod compatibility crash - Fire Place HOT 1
- does not check perimeter of base / outpost, dissalowing building inside
- [compatibility/request] Rampant + Ore Drops HOT 1
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