Comments (7)
May be my request will be too selfish, but can we have an option to completely turn off Death mutations code? (setting max mutations per faction to 0 doesn't make it). Other new features of 1.2.0 are too sweet to return to 1.1.1.
from rampant.
Can you describe why you don't want the death mutations and are you expecting the regional bases to change at all still?
Setting the mutations to zero should work, what are you seeing?
There is a deeper problem around bases being recycled before all the chunks under a bases control have been destroyed.
from rampant.
just because this code leads to unexpected crashes and game over after a few hours of base building.
The feature is very good and fun.
from rampant.
But from other point of view I played about 6 hours of new game, destroyed 21 spawners and didn't get this issue. Does it mean, that there must be a big map opened with a mass of spawners to get this issue (like in my old gamesave with 79% evo) - only in such situation script won't be in time processing all chunks?
from rampant.
It comes down to chance. In the version on github this issue hasn't been fixed.
from rampant.
this should be resolved on the master branch now
from rampant.
Yes, looks like it is ok now.
from rampant.
Related Issues (20)
- Add resource chunks to bases
- Players disconnecting from game doesn't clear players on chunk
- Bad pathing with waterfill and landfill
- Reduce max units around spawner with increase spawner rate
- 3.2.0 Biters stop nesting completely for MigratingAI phases at some point after upgrading game from ver3.1.3 HOT 11
- Rampant3.2.0 Attempt to index value Chunk when it is an integer HOT 1
- new, more advanced factions appearance after Rampant3.2 upgrade HOT 4
- Overlapping enemy structures HOT 1
- Settler squad formed at gather point and don't do anything HOT 13
- After updating from 3.1.2 to 3.2.0 (or higher) biters drop landfill on death when they are killed close to the water HOT 2
- After decompressing and hesitating to attack an entire group of biters sometimes disappear from the game HOT 5
- Groups of biters appearing in the middle of water / not doing anything (just compressing and decompressing) / running back HOT 1
- No structures spawned by hive HOT 2
- Some hives produce units +3 tiers to actual evolution factor HOT 1
- Issue When installed with Plantable & Printable Trees(1.2.0) HOT 1
- Server Crash when deleting Space Exploration world shortly after generating it HOT 1
- replicatable crash using poison capsule on some nests HOT 1
- Bob's Disabled Alien Artifacts crash Rampant
- Putting IR3's Big Wooden Pole on the safe list HOT 1
- Mod compatibility crash - Fire Place HOT 1
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from rampant.