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Prog Game
This project forked from xartan/agent-vs-agent
Prog Game
As a game watcher I want to adjust the game speed, preferably by using a slider.
For a little bit of planing ;) At least the team? :P
In one of my games I ended up beeing unable to use one agent sine he was stored in the agentsWithPoints
list, but didn't actually carry a point.
As a KI writer I want to have some kind of example that defines the required interface and shows me a list of useable callbacks.
As a user I want to configure the gaming file size before each game.
As a AI developer I want a function inside the Agent.Prototype that I may call so that a say bubble for the agent is displayed, so that an agent may comunicate its current thoughts in an visual easily associable way.
In particular the readme.md.
As a KI developer I want an easy way to configure wich team implementation the game should use.
At the moment this is hard coded as TeamAAgent and TeamBAgent.
As a KI developer I want a simple method to log messages for each agent. This messages should be displayed separately for each agent.
The current UI already has the required elements and a log function that can be used. However this log function does not use the UI boxes, jet.
So we know who totally failed the game. Someone has to take the blame, right?
THats kind of bad, since there is no drop action.
I can pick it up, but then I am asked what to do.
If an agent tries to cross the border of the field it will be teleported to the other side. (packman style :) )
This way an agent has to be more intelligent, about borders and field size.
As a KI developer I want my agents to send and receive messages.
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