Comments (13)
Glow Leaf does not provide glowing
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Wardens Touch does not inflict darkness (2s per hit, annoying but able to be played with)
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Totem of Death does not give mining fatigue
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Charm Weight Reworking
Mothers Milk, Hunger Charm, Wardens Touch, Power Shard - Weight 1
All other items at weight 5 seem to be dropping fairly commonly which is not intended, suggest dropping them to weight 3 if its just them being too common at weight 5 and not another issue with drops
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Glow leaf was mislabeled as a consumable, when it is a charm. This has been fixed in the main server.
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'Pickel' of power does not give weakness
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Golden Coins do not give luck
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Angel feather does not give slow falling
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Fire crystal does not give fire resistance
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Totem of Life/Death Rework
As it stands, these items are pretty useless. I suggest that we make them both charms, with Death giving a revenge effect of Slowness I, and with Life giving Regeneration I. The function of them means they are usable to prevent death, but still provide an advantage.
These would be a 3 weight drop.
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Honey of the Eater only gives Slowness I, and provides a huge buff with Strength IV. Could we up the Slowness to 3, so it makes users sacrifice speed while gaining an immense amount of strength?
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In the loot file the wardens touch is still 30 with 5 duration, thats not a great thing to have as a baseline for the plugin
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I have created a branch to start doing some of these issues plugin-side, depending on the issue either me or @sargon64 will be making the commits.
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Related Issues (16)
- Nerf potion effect duration
- infernals can have duplicate powers HOT 2
- Totem of death not giving mining fatigue HOT 1
- Every ‘normal’ item dropped from Infernals (unnamed) will not stack with vanilla items (diamonds, netherite ingots/scraps)
- Higher level (4&5) eternals don’t drop anything regularly, and occasionally lower level (1,2,&3) don’t either.
- InfernalMobs balancing tracking issue
- Implement automatic version bump
- Update 'Shotbow' quick charge enchant level from 3 to 5
- Healthbars persist for hours after infernal has been slain HOT 1
- Infernal potion effects last well over a playable, reasonable amount HOT 1
- Cat Spirit Helm does not give night vision when worn, assumedly none of the armor potion effects are working as intended
- Updates to Infernal Tools/Weapons HOT 1
- Set bonus HOT 1
- Unprivileged command execution HOT 1
- Reoccuring exception with BossBarRunner
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