Comments (5)
stretch goals:
- frameloop="demand" lazy animations?
- low power mode without animations?
from buzzwords.
I have more work to do but I merged the capacitor branch into dev - the gesture and frameloop=demand changes I made are probably ready for prod. I'm a little worried about the bundle ID change, might revert it before we release another desktop client
from buzzwords.
Might want some kind of global manager to call raf.advance() on animation frames so we don't accidentally skip frames when needing to call advance from multiple places (or just call in a loop, it's probably cheaper than a three render) (see pmndrs/react-spring#1586)
from buzzwords.
working on: switching from the main game area being a scrollview to using a swipe-up drawer on mobile for the moves list. TODO:
- restore desktop layout for moves list
- un-comment plausible script
-
some kind of timeline on the left side?
from buzzwords.
from buzzwords.
Related Issues (20)
- Rethink GameStateModal
- homepage improvements
- Still possible to get stuck without any playable words
- stuck game, crashes backend when nudged HOT 2
- Backend freezes but doesn't fail health check? HOT 1
- Electron app HOT 5
- notifications in browser HOT 1
- Game tiles are sometimes blank HOT 1
- display auth prompt after N turns or minutes or whatever
- Switch to manual pageview tracking in native clients
- replay/animation sequencing
- dark mode: game invitation screen illegible
- standardize client-side http error handling
- Long dictionary definitions don't fit on phone screen HOT 2
- bring back nudge button
- Board generates with no words on it
- Something is wrong with yarn HOT 1
- Support non-English languages
- Unified onboarding/tutorial flow HOT 1
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from buzzwords.