Comments (2)
@victorfisac This issue is long time ago, Sorry for ping but really need ya to take look at this...
from physac.
Fixed it on my own fork, Closing the issue...
from physac.
Related Issues (20)
- Heap use after free in examples
- Name of the algorithm used for making this library
- C99 compilation fails HOT 1
- Where is PhysicsBody defined? HOT 2
- Initialize frequency to a different value
- No physics calculations in example programs HOT 1
- Typo in physac.h HOT 1
- No shared libs (dlls, dylib, so) built for Physac HOT 2
- [Q] Any plans going 3d? HOT 1
- Unresolved external symbol for QueryPerformanceCounter in Visual Studio 2019 HOT 2
- Knowing whether collisions have happened HOT 1
- What is the license type for Physac? *EOM* HOT 1
- High CPU usage HOT 2
- Do not compute physics for one body when a collision occurs HOT 1
- Physac library seems to not be doing anything HOT 1
- Redefination errors when including in multiple files
- Change return type of PhysicsLoop HOT 1
- isGrounded blinks on a ground
- Performance with 100 contacting circles / FindAvailableManifoldIndex()
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from physac.