Comments (9)
Hi @juniorxsound ,
Thank you for your suggestions. I solved the GLFW issue by installing GLFW on my machine before. I received the D415 camera today but it still not worked.... I tried to debug it but I failed to find anything wrong. Maybe I need to use a newer machine.
Thanks!
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I think this could be related to the USB bus on your MBA 2015. It is not USB 3.0 right? I also wonder if that happens when using the Intel Realsense Viewer that comes in the SDK
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I think this could be related to the USB bus on your MBA 2015. It is not USB 3.0 right? I also wonder if that happens when using the Intel Realsense Viewer that comes in the SDK
Thank you for your quick reply. Sorry that I forgot to mention the camera works well with the Intel Realsense Viewer. And I think the USB bus on MBA 2015 is USB 3.0. Thanks!
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Could you please provide the firmware version of your D415 and D435? Maybe the old SDK you use does not support the newest firmware. Thanks!
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Hi @tangbao was able to build and run this on MBP 2018 (Mojave 10.14.6) and run successfully with a D415
One quick caveat I did catch is it failed CMak'ing the project due to a librealsense
GLFW issue so had to turn off the visual examples when using CMake - cmake ../ -DBUILD_GRAPHICAL_EXAMPLES=Off
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Thanks @juniorxsound ! Have you tried it with D435?
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Unfortunately I do not have one, so can't really test it but if you want to dive into the code and try to debug that the librealsense
pipeline initialization happens here
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I tried on an MBP 2017 today and it worked perfectly both with D415 and D435.
Now I am playing with your depth-player now. It seems that it needs some tricks (like adjusting the angle of camera and the size of window in OBS) to let the player get a good rendering result. Also, the streaming thing does not work now because the XMLHttpRequest is banned by CORS policy. I will look into this problem tomorrow.
One more thing -- the 3D hologram is generated based on 3D mesh, not point cloud, right?
Thank you for your time so much.
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@tangbao Correct, it starts with a fully tesselated grid and displaces it using the depth map
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