Comments (2)
Yeah, don't use stop() :-)
This is what I do:
In the main thread, create an atomic int set to 0 (call it thread_count
, say). This atomic int is passed to the thread (each thread) as a std::ref()
and the thread updates thread_count
(adds 1) when it's finished processing, i.e. at the end of the function.
The main thread just waits for the atomic int to match what I expected it to be (10 for 10 threads, say)
while (thread_count < 10) {
std::this_thread::sleep_for(std::chrono::milliseconds(1));
}
This way, somewhere else in the program, using the same thread pool, but (say) doing physics, can keep using threads without interfering.
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Thank you.
But found a better way as bussy waiting/polling or with sleep I want to share:
Make a list of Thread handels:
std::vector<std::future> threadhandles;
Start you tasks:
threadhandles.push_back(p.push(....));
Wait all tasks to finish:
for (int i = 0; i < threadhandles.size(); i++)
threadhandles[i].wait();
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Related Issues (20)
- Problem occurs when using multiple/nested function pointers and arguments HOT 1
- Pushing lambdas to thread pool HOT 1
- Small memory leak HOT 2
- Trivial: Collable?
- Library crash HOT 1
- Documentation of CTPL different versions
- How to pass function of classe HOT 3
- Why does the function with arguments have errors? HOT 2
- Pushing a function to the pool HOT 2
- Result: Process terminated due to timeout
- How to get threads details and termination?
- Problem in passing my function to "push" method HOT 1
- Resize thread pool
- std::unique_lock shadow bug HOT 1
- Function call that should not compile is able to be passed into push()
- error: invalid use of non-static member function HOT 2
- reuse thread pool after calling stop(true) ? HOT 4
- Possible thread issue? HOT 1
- Refactor Push() to remove need for int argument
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