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License: GNU Lesser General Public License v3.0
Cross platform IDE and Shell
License: GNU Lesser General Public License v3.0
The logic will sometimes change depending on when CPP or other language is used...
The intellisense interpreter can be provided via the language service...
needs to handle keystrokes, and text input, with access to text document.
Debug manager needs huge re-wrote to fix issues.
Consider adaptation of miengone, in anycase needs to use async and correctly.
This will allow people to receive updates at the desired pace.
-ggdb is equivalent to -g plus tuning for the GDB debugger. For compatibility with GCC, Clang allows this option to be followed by a single digit from 0 to 3 indicating the debugging information “level.” For example, -ggdb1 is equivalent to -ggdb -g1.
-glldb is equivalent to -g plus tuning for the LLDB debugger.
-gsce is equivalent to -g plus tuning for the Sony Computer Entertainment debugger.
Also implement pinning of variables.
Plus support for shift plus tab
Integrate vebuild projects
Refactor, implement hover messages.
LibGit2Shapr and LibGit2Sharp.NativeBinaries have very little different between them right?
Show when a new version of reference is available.
This is not the case... please fix.
Implement as background renderer?
Add remove sources, etc
Perhaps we have files to configure this, project files sync with them.
Some highlights apply to same text area which one takes priority
Include paths and defines belong with C/C++ projects.
Implement exporting with checkboxes, and global inherit (i.e. passed up to top level. not just to the referencer).
(Perhaps VEBuild project type can rename to CPP Project wit this.)
Consider if Compile settings needs its own include path dialog.
Need to optimize performance a little. compete with ninja.
It shouldn't stall the compile pipeline moving between projects.
This is to do with editing not languages.
This will somehow effect which lines make it to visual lines list.
This Parent id of a project references the solution .. or solution folder...
however the solution folder should contain a list of ids that it contains... that way projects can be used in multiple solutions without upsetting others.
See TextMarker service, uses this list to optimize all the anchors.
Perhaps ita better for line transformer to run on whole render section?
I noticed a lot of things that there were changes to add linux support, why not add platform checks? I know it might be ugly.
Cannot build.
AvalonStudio project is depending on Perspex 9999.0.960-nightly nuget package. What a strange version? And what's the purpose of having perspex as git subproject at the same time?
Dialogs, main controls, add transitions and animations...
global menu on mac / linux
Should be able to use system or cross, on windows use mingw for system
http://www.llvm.org/devmtg/2010-11/Gregor-libclang.pdf
This might help
Take a real look at how this has been done in miengine, this could make us much more reliable
Command line and builtin support for adding Project by git url.
something like mesons wrap system...
[wrap-git]
directory=ArmSystem
url=https://gxgroup.visualstudio.com/DefaultCollection/_git/ArmSystem
revision=head
(revision = head, always pulls in latest unless changes.)
(revision = sha)
(revision = tag)
commands
add git-project
remove git-project
(use files for config for now, and implement ui only in Avalon)
This should be added to toolchain interface...
for gcc
For C:
gcc -xc -E -v -
2.For C++:
gcc -xc++ -E -v -
All projects should derive a language type, i.e. c/c++, VB, C#...
we can worry about what happens if a C++ project tries to reference a C# one later...
perhaps it would just make it a dependency, but not link.
Optimize the data of produces, at moment has to be converted to an similar format for the edotor
These concepts dont fit together so we'll at the moment, refactor thinking of text editor and code editor stuff being consumed independently.
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