Comments (4)
Hi @tenebris93,
I will double check again internally.
Sorry for the inconvenience.
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Seems the same issue applies with Oculus Desktop when using Oculus Integration v51. If you change OCULUS_XR_LOADER_NAME
to OCULUS_XR_LOADER_CLASS_NAME
in OculusSettings.cs
on line 147
. It seems to have fixed the issue.
File Location: ViveInputUtility\Scripts\Editor\VRPlatformSettings\OculusSettings.cs
Picture with fix implemented:
Thanks @chengnay your solution work for Android so I thought I would apply the same logic to the Windows side.
Edit: not sure if this fix is also necessary on line 482
of OculusVrModule.cs
.
File Location: VRModule\Modules\OculusVRModule.cs
Picture with fix implemented:
Edit 2: Looks like on the Windows side it thinks I don't have the latest version of Oculus Integration even with this fix.
from viveinpututility-unity.
Hi @tenebris93,
Could you try updating your VIU to v1.18.1 to see if those issues above are fixed?
Thanks!
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Hi @chengnay,
It looks like this fix isn't included in the v1.18.1 update. I still had to manually change all references of OCULUS_XR_LOADER_NAME
to OCULUS_XR_LOADER_CLASS_NAME
in order for the checkbox to show as clicked.
from viveinpututility-unity.
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