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vladimiry avatar vladimiry commented on July 21, 2024 1

It's because rendering of the red circle with a number on it moved from the web process to the backend process since I wanted backend gets only the unread value as a number, but not as a pre-rendered image (binary data). It's marked with TODO and going to be handled.

v0.4.3 is the last version that does red circle rendering in the web process. But I'd recommend updating to v1.3.0 as it handles multiple accounts better than previous versions.

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vladimiry avatar vladimiry commented on July 21, 2024

@joshirio can you try this version?

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joshirio avatar joshirio commented on July 21, 2024

thanks

slightly better but the whole icon and the numbers are really blurred and hardly readable

How it looks:
1 unread email:
2

2 unread emails:
1b

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vladimiry avatar vladimiry commented on July 21, 2024

Pre-released v1.3.1 should render a less burred tray icon on macOS, can you confirm it does?

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joshirio avatar joshirio commented on July 21, 2024

Looks good, thank you
wire 2018-07-30 at 14 34 22

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vladimiry avatar vladimiry commented on July 21, 2024

@joshirio would be great if you could try pre-3.2.1 build on macOS. The build should render less blurred tray icon on macOS. Here is the related commit.

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joshirio avatar joshirio commented on July 21, 2024

I don't have a HiDPI display on macOS to test it properly, but this is what I can say.
This is how the new icon with the counter looks:
new

Compare it with the old one, which clearly looks better:
old

Hope this helps.

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vladimiry avatar vladimiry commented on July 21, 2024

Thanks for testing. The new build is supposed to have sharpened tray icon on macOS as there is no image downscaling anymore. At least in a virtual machine I run it looks better. The old icon rendering is unlikely to getting back.

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vladimiry avatar vladimiry commented on July 21, 2024

The first screenshot looks similar to the attached here #38 (comment) Without downscaling the app renders the red circle and number on it on 16x16 canvas which seems to be small for sharpened small details rendering. I guess I could try rendering on 128x128 canvas like on Linux and then downscale using Lanczos3 algorithm.

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